Add ability to launch custom lobby to launch script #6856
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description of the proposed changes
-toLobbyarg for launch script to launch into custom lobby. This allows testing the custom lobby and gives easy access to testing mod/ruleset setups./debugLobbycommand line arg for the game, players in the custom lobby are preset as ready so that the game can be launched quickly.Testing done on the proposed changes
Running
.\scripts\LaunchFAInstances.ps1 -players 3 -toLobbyand it launches 3 players successfully.I was able to launch 4 players only once, other times it mostly failed.
Possible improvements
The fastest way to test rule/mod setups would be to have an easy way to launch the autolobby with custom rules/mods (1 click -> 0 click).
Checklist