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yeah i removed the template because it's useless

Normally it's work fine, i've didn't tested it in 14.0 but it's should work

BoltonDev and others added 23 commits May 18, 2025 22:23
* LabAPI Update (ExMod-Team#435)

* No error for build

* Fix Exiled

* Fix RoundEnding

* Now is fucking separated by default

* CustomSubtitles

* Missing IsCustomAnnouncement

* Fix 3 patch & removal of CustomHealthStat

* Fix UsingAndCancellingItemUse

* Fix TogglingFlashlight

* La Flemme ?

* La flemme 2

* Fix ReservedSlotPatch

* Fix PickingUpItem(PickingUpAmmo)

* Fix Hurt event

* Fix FlippingCoin & EscapingPocketDimension

* Fix FailingEscapePocketDimension

* EscapingAndEscaped fix patch

* Fix UpgradingPlayer patch

* Fix BeingObserved

* Fix PlacingTantrum

* Fix FinishingRecall

* ChangingCamera (Not working)

* putting again the event than i was lazzy to fix

* Rework InteractingDoor Patch

missing removing the Prefix part lol
& SkillIssueFix

* Remove useless using and warning disable

* OUPS

* if stupidity was me it's here (i am stupid)

* Fixing Noclip with breakingchange

* CustomHumeShieldStat

* Fix InteractingGenerator

* Fix ChangingCamera

* Not finish

* InteractingDoor swap CanInteract & IsAllowed back to normal

* Player::Gravity

* Gravity in wrong place

* IHumeShieldRole for Human

* Fix BlastDoors & add OpenBlastDoor

* Fix SpawningRagdoll Scale & missing argument when modify

* Now fix in LabAPI only

* we will keep the funny Ragdoll scale

* Fix Merge & Split Command

* new workflow for LabAPI

* LabAPI Update 14.0.3 (ExMod-Team#439)

* No error for build

* Fix Exiled

* Fix RoundEnding

* Now is fucking separated by default

* CustomSubtitles

* Missing IsCustomAnnouncement

* Fix 3 patch & removal of CustomHealthStat

* Fix UsingAndCancellingItemUse

* Fix TogglingFlashlight

* La Flemme ?

* La flemme 2

* Fix ReservedSlotPatch

* Fix PickingUpItem(PickingUpAmmo)

* Fix Hurt event

* Fix FlippingCoin & EscapingPocketDimension

* Fix FailingEscapePocketDimension

* EscapingAndEscaped fix patch

* Fix UpgradingPlayer patch

* Fix BeingObserved

* Fix PlacingTantrum

* Fix FinishingRecall

* ChangingCamera (Not working)

* putting again the event than i was lazzy to fix

* Rework InteractingDoor Patch

missing removing the Prefix part lol
& SkillIssueFix

* Remove useless using and warning disable

* OUPS

* if stupidity was me it's here (i am stupid)

* Fixing Noclip with breakingchange

* CustomHumeShieldStat

* Fix InteractingGenerator

* Fix ChangingCamera

* Not finish

* InteractingDoor swap CanInteract & IsAllowed back to normal

* Player::Gravity

* Gravity in wrong place

* IHumeShieldRole for Human

* Fix BlastDoors & add OpenBlastDoor

* Fix SpawningRagdoll Scale & missing argument when modify

* Now fix in LabAPI only

* we will keep the funny Ragdoll scale

* Fix Merge & Split Command

* new workflow for LabAPI

* NW_Documentation

* SCP:SL LabAPI 14.0.3

* Fix One IL Error Patch (2 remain from previous update)

* use Specific build for LabAPI

* Miss updating this file

* 9.6.0-beta3

* this will need to be revert

* push_nuget not working for LabAPI

* Fixing RoundEnd Patch

* Adding CustomRole::Gravity

* Remove Testing Log

* fix: Command events fix (ExMod-Team#444)

command fixes

* fix: Fixing UnlockingGenerator

* Fix RoundEnd completelly

* fix: Hurting event NRE fix (ExMod-Team#443)

fix: one day i'll kill person who made this

Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>

* 9.6.0-beta4

* this will required to be revert

* fix: InteractingDoorEvent::CanInteract (ExMod-Team#463)

* Fix InteractingDoorEvent::CanInteract

* Oupsy

* Fixed Error & InteractingScp330 IL Code

* TODO: Fix THE CRASH ISSUE

* Fix Consumed Event - doubt

* Fix & Small change on UsingAndCancellingItemUse

* Fix an issue where HashSetPool was never return

* Fix IL CODE error & remove debug

* Add warning in case of missing PrefabType

* Capybara Toy

* remove using

* Fix SpawningRagdoll not setting NetworkInfo

* Fix Ragdoll Scale & ConsumingEvent

* Missing NetworkInfo.Scale Argument

* Fix: Door.Get(GameObject)

* TantrumHazard is always null

* 9.6.0-beta5

* Update EXILED_DLL_ARCHIVER_URL for LabAPI

* fix: use basegame validation for CustomInfo (ExMod-Team#452)

* Validate using basegame

* Update EXILED/Exiled.API/Features/Player.cs

---------

Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>

* feat: Custom limits for armor & virtual dmg for customweapon (ExMod-Team#477)

* fix: activating warhead panel event fix (ExMod-Team#504)

fix: fix for activating warhead panel

* Fix Error (from Conflict)

* Fix doc error

* Fix few error

* refactor!: update to 14.1 (ExMod-Team#508)

* refactor!: update to 14.1

* fix: few patches fix

* feat: new custom keycard logic

* fix: ActivatingWarheadPanel event

* fix: checkpoint sequence time

* fix: Shot event

* fix: DroppingCandy event

* Fix last Error on Release Build

* Update new PrefabType

* fix: AnnouncingScpTermination event

* fix: SpawningItem event error (require testing)

* fix: Shot.cs fix

* analysis error

* Fix error

* Fix build error

* NW_Documentation

* fix: announcing wave entrance

* Reference new Room

* Fix Build error

* fix: fixes pickingup event

* Nameless Skill Issue

* fix: locker patch

* fix: spawning room connector

* CameraToy

* Get CameraToy

* Finish InteractableToy & fix doc

* fix Error for build

* Remove todo

* fix: generator events

* ElevatorType.ServerRoom

* Fix a 2 hours loss

* Fix NW moment

* fix: interacting generator

* fix: interacting locker event

* fix: missing obstacle shot

* fix: KeycardInteracting again

* Fix SendingCassieMessage

* fix: temp fix interacting door (need to refactor)

* refactor: change the property

* fix doc

* extension for Scp127 & ServerRoom

* FirearmType.Scp127

* AdminToyList

* fix: camera weren't added

* new CameraType

* wrong doc

* fix: interacting door event (improved)

* Invalid Camera

* Better doc

* fix: interacting door (bolton issue)

* FixDamagingWindow index

* RemoveBreakingChange

* Fix FailingEscapePocketDimensionEventArgs

---------

Co-authored-by: Bolton <48883340+BoltonDev@users.noreply.github.com>
Co-authored-by: VALERA771 <val.germanov@gmail.com>
Co-authored-by: VALERA771 <72030575+VALERA771@users.noreply.github.com>

* 9.6.0-beta6

* SNOWBALL DO NOT EXIST

* fix: ChangingCamera event (ExMod-Team#511)

* fix: useless fix now & prevent crash (ExMod-Team#512)

* fix: EndingRound event IsAllowed (ExMod-Team#513)

fix: EndingRound event isallowed

* bump: 9.6.0-beta7

* fix: few fixes (ExMod-Team#514)

* fix: keycard interacting

* fix: EscapingEvent IsAllowed

* fix: command type invalid

* fix: landing event

* fix: EscapingPocketDimension event

* fix: Handcuffing / RemovingHandcuff events

* fix: sentvalidcommand event

* bump: 9.6.0-beta8

* fix: fix AutoUpdater Directory finder (ExMod-Team#515)

* Update Capybara.cs

* Revert "Update Capybara.cs"

This reverts commit 6ea4789.

* fix autoupdater

* ok now its fixed 100%

* fix: custom weapons not doing default damage when set to below 0 (ExMod-Team#518)

* fix custom weapons not doing default damage when set to below 0

* make default damage -1

* Workflow fix (ExMod-Team#3)

* v9.5.2

* Update release.yml

* Update main.yml

* update nuget

* update docs

* update dev

* Fixing Error & Removing Property that will not be implmented

* EffectType.Scp1344Detected

* Update labapi.yml

* Update labapi.yml

* TextToy Implementation API

* chore: remove hub (doesn't exist anymore)

* fix: update exmod -> exslmod & bump: 9.6.0

* fix: missing some change

* missing hub

---------

Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
Co-authored-by: Yamato <louismonneyron5@yahoo.com>
Co-authored-by: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Co-authored-by: Nameless <85962933+Misfiy@users.noreply.github.com>
Co-authored-by: SlejmUr <slejmur@protonmail.com>
Co-authored-by: VALERA771 <val.germanov@gmail.com>
Co-authored-by: Mike <146554836+MikeSus1@users.noreply.github.com>
Co-authored-by: TtroubleTT <121741230+TtroubleTT@users.noreply.github.com>
* Update SpawningItem.cs

* spacing
fix player.MessageTranslated kick players
* fix KeybindSetting and RoundEnd transpiler

I think it all works, I ran server and no errors, I got on and ended round and no errors

* Fix Scale (ScaleController is mid) Fix ChangingLeverStatus event

I think these work
Fix dropping/dropped item event
## Description
**Describe the changes** 


**What is the current behavior?** (You can also link to an open issue
here)


**What is the new behavior?** (if this is a feature change)


**Does this PR introduce a breaking change?** (What changes might users
need to make in their application due to this PR?)


**Other information**:

<br />

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing
functionality to change)
- [ ] Documentations
<br />

## Submission checklist
<!--- Put an `x` in all the boxes that apply: -->
- [ ] I have checked the project can be compiled
- [ ] I have tested my changes and it worked as expected

### Patches (if there are any changes related to Harmony patches)
- [ ] I have checked no IL patching errors in the console

### Other
- [ ] Still requires more testing
## Description
**Describe the changes** 


**What is the current behavior?** (You can also link to an open issue
here)


**What is the new behavior?** (if this is a feature change)


**Does this PR introduce a breaking change?** (What changes might users
need to make in their application due to this PR?)


**Other information**:

<br />

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing
functionality to change)
- [ ] Documentations
<br />

## Submission checklist
<!--- Put an `x` in all the boxes that apply: -->
- [ ] I have checked the project can be compiled
- [ ] I have tested my changes and it worked as expected

### Patches (if there are any changes related to Harmony patches)
- [ ] I have checked no IL patching errors in the console

### Other
- [ ] Still requires more testing
## Description
**Describe the changes** 


**What is the current behavior?** (You can also link to an open issue
here)


**What is the new behavior?** (if this is a feature change)


**Does this PR introduce a breaking change?** (What changes might users
need to make in their application due to this PR?)


**Other information**:

<br />

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing
functionality to change)
- [ ] Documentations
<br />

## Submission checklist
<!--- Put an `x` in all the boxes that apply: -->
- [ ] I have checked the project can be compiled
- [ ] I have tested my changes and it worked as expected

### Patches (if there are any changes related to Harmony patches)
- [ ] I have checked no IL patching errors in the console

### Other
- [ ] Still requires more testing
…m#560)

* Added Safety Checks

* Added SpawningRagdoll event for Safety Checks

* Added Safety Checks

* Simplfy

* Simplfy
…d-Team#573)

fix: Update spawning logic to use IsFpcRole for role vdation
louis1706 and others added 30 commits August 2, 2025 19:36
* Update FpcRole.cs

* Update FpcRole.cs
* Update ChangingDisruptorModeEventArgs.cs

* Update ChangingDisruptorMode.cs

* Update ChangingDisruptorMode.cs

* Update ChangingDisruptorMode.cs

* Update ChangingDisruptorMode.cs
* Delete EXILED/Exiled.Events/EventArgs/Scp079/StartingSpeakerEventArgs.cs

* Delete EXILED/Exiled.Events/EventArgs/Scp079/StoppingSpeakerEventArgs.cs
* Semi-Fix

* unnecessary using

* Add TODO's

* Fix NW SetParent

* Final fix

* Update SetParent calls to use worldPositionStays=true

---------

Co-authored-by: Yamato <louismonneyron5@yahoo.com>
Updated the DoorType enum to rename HczServerRoomCloset to ServerRoomCloset and clarified the summary to reference RoomType.HczServerRoom Closet.
…am#616)

add Player.Enumerable and Player.Count properties
* Fixes the Frenchie's English

* New Custom Stuff (Untested)

* Corrected Attachment Changing

* Minor fix

---------

Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
* Create RoundTargetCount.cs

* Modify TargetMethod() to My way :3

* fix variable Name

---------

Co-authored-by: Yamato <louismonneyron5@yahoo.com>
Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
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