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Evan-Bertis-Sample/README.md
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๐Ÿ‘‹ Kumusta Ka! ๐Ÿ‘‹

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I'm a student studying Computer Science at Northwestern University's McCormick School of Engineering and Applied Science.

  • โŒจ๏ธ I love developing video games, creating game engines, and writing firmware.
  • ๐Ÿš— I am on Northwestern's Formula Team, where I was the Data Acquisition (DAQ) Team Lead (now retired!).
  • ๐Ÿ”บ My favorite field of programming is graphics programming, particularly stylized rendering.
  • ๐ŸŽจ In my freetime, I enjoy creating art and powerlifting (S:385, B:295, D:495).

๐Ÿ› ๏ธ Tools and Technologies ๐Ÿ› ๏ธ

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  1. webgl-game-engine webgl-game-engine Public

    A WebGL Game Engine built from scratch using vanilla JS

    JavaScript 1

  2. raxel raxel Public

    An Experimental Raymarched Voxel Game Engine built with Vulkan and C99

    C

  3. rdscom rdscom Public

    A Simple Communication Library in C++, with a Python Binding made for Robot Design Studio @ NU

    C++

  4. Vincentius Vincentius Public

    A 2D Platformer built in the Unity Game Engine

    C# 1

  5. NU-Formula-Racing/daq-telemetry-25 NU-Formula-Racing/daq-telemetry-25 Public

    Firmware for the DAQ Telemetry Board

    C++

  6. NU-RDS/team-n-testbench NU-RDS/team-n-testbench Public

    Team N Testbench Assignment, Winter 2025

    Python