Releases: EnAppelsin/SHARForcedCar
Releases · EnAppelsin/SHARForcedCar
v3.1.1
v3.1.1 fixes a small bug from the previous version that made missions unplayable
Changes
- [3.1] Allow setting the forced car differently per level
- [3.1] Fix the bookburning van and monorail missing overlays
- Introduce Mod Sandbox to run a "Main mod" internally to avoid conflicts
- Such mods must be marked Main=1 in their meta.ini
- Add additional options to make the missions a bit harder by failing the mission if you get busted or blow up the car
Bug Fixes
- [3.1.1] Fixes a small bug making missions unplayable
v3.1
v3.1 adds the ability for you to set the forced car differently per level
Changes
- [3.1] Allow setting the forced car differently per level
- [3.1] Fix the bookburning van and monorail missing overlays
- Introduce Mod Sandbox to run a "Main mod" internally to avoid conflicts
- Such mods must be marked Main=1 in their meta.ini
- Add additional options to make the missions a bit harder by failing the mission if you get busted or blow up the car
v3.0
v3.0 Introduces the "Mod Sandbox", allowing it to work with a main mod!
Changes
- Introduce Mod Sandbox to run a "Main mod" internally to avoid conflicts
- Such mods must be marked Main=1 in their meta.ini
- Add additional options to make the missions a bit harder by failing the mission if you get busted or blow up the car
v2.2
v2.2 adds support for providing a custom vehicle name (Thanks, Proddy)
Changes
- Added setting to manually specify a car name to support custom cars
- Stopped handling every
.confile just to check if it'stt.con
v2.1
v2.0 Has been released, this is a complete rewrite although functionality should be very similar
Changes
- Rewrote logic to use MFKLexer.
- Improved logic to fix some bugs.
- Split SkipLocks into separate settings for Car and Costume locks.
- (v2.1) Fix Audi TT again
v1.0
- Initial release
- Can pick any car in game
- Can optionally skip required car/costumes and FMVs