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Item Types

EmoTracker Community edited this page Apr 8, 2026 · 5 revisions

Item Types And Mouse Controls

Most of EmoTracker's main window is taken up by items: the icons you click to mark which abilities, weapons, dungeon prizes, and pickups you've collected on your run. Different items behave differently when you click them — a sword has multiple "levels" you can cycle through, a bottle is a counter, a heart container is a simple on/off, and so on.

This page describes every kind of item a pack can show, and what the left and right mouse buttons do for each one. Examples are drawn from the official ALttPR pack so you can match what's described here to icons you've actually seen on the tracker.

The Basics

Almost everything in the items grid follows two rules:

  • Left click → progress / increase / activate. Add a level, increment a counter, or turn an item on.
  • Right click → undo / decrease / deactivate. Remove a level, decrement a counter, or turn an item off.

A few item types swap or override that — those are called out below.

Items are defined by the pack you have loaded, so the exact set on screen depends on the pack. The pack also chooses each item's type, its starting state, and (for things like consumables) its min/max values.

Item Types

Toggle

A simple on / off item — a single icon that's either active (full-color) or inactive (greyed out). Most "do you have this ability?" items in a pack are Toggles: a hookshot, a flute, a hammer, a single heart container.

Button What it does
Left click Activate the item (turn it on)
Right click Deactivate the item (turn it off)

If the pack marks a Toggle as looping, both buttons just flip its current state instead of pinning it on/off.

Examples in the official ALttPR pack:

  • Hookshot — the iconic single-state pickup
  • Hammer — same idea, just a different icon
  • Moon Pearl — a key item that's either acquired or not
  • Eastern Palace Big Key — every dungeon big key is a plain Toggle

Progressive

A single icon that represents an item with multiple levels, where each level shows a different image. The classic example is a sword that goes through Fighter → Master → Tempered → Gold, all in one slot.

Button What it does
Left click Advance to the next stage
Right click Go back to the previous stage

If the pack enables looping, advancing past the last stage wraps around to the first.

Examples in the official ALttPR pack:

  • Sword — cycles through swordless / no sword / Fighter / Master / Tempered / Gold
  • Gloves — cycles through nothing / Power Glove / Titan's Mitt
  • Bottles — cycles 0 → 1 → 2 → 3 → 4 bottles, with the icon changing for each count

Consumable

A counter — an icon paired with a number. Used for things you collect multiples of: bottles, bombs, arrows, keys.

Button What it does
Left click Increment the count by one (up to the max)
Right click Decrement the count by one (down to the min)

The pack chooses the increment size, so a single click might add 1, 5, or any other amount.

Examples in the official ALttPR pack:

  • Heart Piece — counts up to 24, the total number of pieces in the seed
  • Heart Container — counts up to 11
  • Palace of Darkness Small Key — most dungeon small keys are Consumables; PoD has a max of 6

Progressive Toggle

A hybrid of Progressive and Toggle: it has multiple stages and an on/off state. Useful for items where you want to track both "which version do I have?" and "is it currently equipped/usable?" in a single icon.

Button What it does
Left click Toggle the active state on/off
Right click Advance to the next stage

Examples in the official ALttPR pack:

  • Bow — left-click to mark whether you have arrows; right-click to advance from "Bow + Arrows" to "Bow + Silver Arrows"
  • Mushroom — toggle whether it's in your inventory, then advance the stage to mark it as "given to the witch"
  • Bombos / Ether / Quake — the medallions cycle right-click through "no dungeon assigned" → "Misery Mire" → "Turtle Rock" → "both", letting you record the medallion check result without it taking three slots

Composite Toggle

A single icon that represents two underlying Toggle items at once. The icon shown changes based on which combination of the two is active. Often used for things like a "boots + gloves" combo slot, where the icon morphs to show whichever pair you currently have.

Button What it does
Left click Toggles the first linked item on/off
Right click Toggles the second linked item on/off

Examples in the official ALttPR pack:

  • Boomerangs — one slot backed by the separate Blue Boomerang and Red Boomerang Toggles. Left-click flips the blue one, right-click flips the red one, and the icon shows whichever combination of the two you currently have.

Badged Toggle

A Toggle with an extra "badge" overlay you can flip independently. The base icon behaves like its underlying item; the badge is a separate active/inactive flag (often used to mark something like "found" vs "used", or "have it" vs "have a duplicate").

Button What it does
Left click Same behavior as the underlying base item
Right click Toggle the badge on/off

The default ALttPR pack does not use Badged Toggles — you'll see them mostly in packs that need to track an extra flag on top of an existing item.

Section Chests Proxy

Some packs put a chest counter in the items grid that mirrors a location's remaining unchecked chests. It's the small numeric icon you sometimes see attached to a dungeon row alongside its prize.

Button What it does
Left click Decrement the available chest count by one (mark a chest checked)
Right click Increment the available chest count by one (un-check a chest)

These are typically defined per-location rather than as standalone items, so they appear inline with dungeon rows on map-tracker layouts rather than in the main items grid.

Quick Reference

Item type Left click Right click
Toggle Activate (or toggle if looping) Deactivate (or toggle if looping)
Progressive Next stage Previous stage
Consumable Increment count Decrement count
Progressive Toggle Toggle on/off Advance stage
Composite Toggle Toggle item A Toggle item B
Badged Toggle Same as base item Toggle badge
Section Chests Proxy Decrement chest count Increment chest count

A Note On Pack Specific Behavior

Pack authors can attach Lua scripts to items, which means a pack is free to add extra behavior on top of the defaults above — for example, a left click might also tick a related counter, or a special modifier might cycle through dungeon prizes. If an item on your screen does something this page doesn't describe, that's almost certainly the pack's own scripting at work. The best place to find those details is the pack's own documentation, accessible from EmoTracker via F1 while the pack is loaded.

See Also

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