Fix variant-switch image caching (issue #79)#82
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…omPackRelativePath ImageReference.FromPackRelativePath now takes Sessions.PackageInstance instead of IGamePackage. Each call site derives pi from this.OwnerState (or the already-available state parameter) rather than going through the ambient PackageInstanceForPackageResolver, which used FirstOrDefault and ignored variant — causing images to be stamped with the previous variant's PackageInstance when switching variants. Fixes #79. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
ImageReference.FromPackRelativePathnow acceptsSessions.PackageInstancedirectly instead ofIGamePackagepifromthis.OwnerState(or the already-availablestateparameter) — no method signature changes in the parse chainPackageInstanceForPackageResolverlookup, which usedFirstOrDefaultand ignored variant identity, causing allImageReferences created during a variant-B load to be stamped with variant-A'sPackageInstanceRoot cause
ActiveSession.PackageInstanceForPackageResolverresolved a PI by matching only onIGamePackagereference (FirstOrDefault). When variant B was loaded for a pack that already had variant A's PI registered, every newImageReferencewas stamped with PI_A — so the image cache for the new variant was never consulted and images were always one variant behind.Test plan
Fixes #79.
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