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feat: Narrative Guilds & Faction Wars UI — Innovation Cycle #52#49

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feat: Narrative Guilds & Faction Wars UI — Innovation Cycle #52#49
Eli5DeFi wants to merge 9 commits intomainfrom
feature/guild-faction-wars-ui

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🏰 Narrative Guilds & Faction Wars — Full Frontend

Innovation Cycle #52 guild-faction-engine.ts POC existed with 870+ lines of engine logic but had zero UI. This PR ships the complete frontend.


Changes

📄 Pages (3 new routes)

Route Type Description
/guilds Static (ISR 60s) Guild directory with filter/sort/search
/guilds/create Client 3-step guild creation wizard
/guilds/[guildId] Dynamic Full guild profile page

🔌 API Routes (4 endpoints)

Endpoint Method Description
/api/guilds GET List guilds (house/tier/recruiting/sort filters)
/api/guilds POST Create new guild (validated)
/api/guilds/[guildId] GET Full guild detail (members, wars, territory, bets)
/api/guilds/[guildId]/join POST Join a guild (wallet required)

🧩 Components (6 new)

Component Description
GuildCard Compact tile with tier badge, house stripe, stats grid
VoidMap SVG hexagonal territory map (6 sectors, house colors, yield badges)
GuildLeaderboard Ranked list with animated score bars + season timer
GuildsContent Full directory page (filters, grid, sidebar)
GuildDetailContent Full guild profile (hero, wars, treasury, members, join CTA)
CreateGuildForm Multi-step wizard (house picker → name → review/submit)

📚 Shared Lib

  • src/lib/guilds.ts — All types (HouseAlignment, GuildPublicProfile, GuildDetailProfile, etc.) + HOUSE_META extracted so route files stay clean

🧭 Navbar

  • Added Guilds ⚔️ nav link

Feature Highlights

🗺 Void Territory Map

SVG hexagonal grid showing all 6 sectors with:

  • Controlling guild's house color fill + emoji
  • Yield per chapter in USDC
  • Defense strength %
  • Unclaimed sectors with pulse animation
  • highlightGuildId prop to focus one guild's territory on detail page

🏆 Tiered Guild System

5 tiers: Ember → Iron → Silver → Gold → Void
Each with distinct border/badge styles, progressive visual weight

👑 Agenda Holder Banner

The #1-ranked guild's agenda string displays as a golden banner on both the guild detail page AND the guilds directory — showing exactly what narrative directive they've injected into Claude's chapter prompt

3-Step Guild Creation

  1. House alignment picker (visual cards with lore, strengths, style)
  2. Name (3-40 chars) + Tag (2-5 chars, auto-uppercased) + Description
  3. Review preview + wallet connect check + submit

Architecture Notes

Mock data pattern mirrors /api/house-agents — rich mock data with documented interfaces, ready to swap for real Prisma queries once DB migration adds guilds, guild_members, faction_wars, and territory_control tables.

ISR strategy:

  • /guildsrevalidate = 60 (directory changes slowly)
  • /guilds/[guildId]revalidate = 30 (member activity more frequent)
  • All heavy client components lazy-loaded with dynamic(..., { ssr: false })

Testing

  • TypeScript compiles (0 errors)
  • Next.js build succeeds (all 6 routes compiled)
  • Guild directory loads and filters work
  • Guild detail page renders all sections
  • Create guild 3-step form navigates correctly
  • Join guild CTA shows wallet-required state
  • VoidMap renders 6 sectors with house colors
  • Leaderboard score bars animate on mount
  • Mobile responsive (stacked → sidebar layout)
  • Error and loading states implemented

Documentation

  • API contract documented with JSDoc in each route file
  • Shared types centralized in src/lib/guilds.ts
  • Component props documented inline

Deployment Notes

No environment changes needed. No DB migration required (mock data). Works with existing Vercel/Railway setup.

To connect real data: Add Prisma models for Guild, GuildMember, FactionWar, TerritoryControl and replace mock arrays in route files with Prisma queries.

Complete production implementation of the Prophecy NFT system:

## Database
- Add Prophecy model (sealed prophecies per chapter, max 100 mints each)
- Add ProphecyMint model (one per user per prophecy, mint order 1-100)
- Add ProphecyStatus enum: PENDING | FULFILLED | ECHOED | UNFULFILLED
- SQL migration: 20260218_prophecy_nft
- Regenerated Prisma client (0 TypeScript errors)

## API Routes (4 new endpoints)
- GET/POST /api/prophecies — list all / seed new (oracle)
- GET/PATCH /api/prophecies/[chapterId] — chapter gallery + fulfill
- GET/POST /api/prophecies/mint — user mints + oracle pack
- GET /api/prophecies/leaderboard — oracle rankings

## Components (6 new)
- ProphecyCard — NFT card with status-based art (dark/silver/golden)
- ProphecyGallery — filterable chapter gallery with sort
- ProphecyMintModal — full mint flow (single + oracle pack 10% discount)
- ProphecyRarityBadge — rarity tier indicator (COMMON → MYTHIC)
- ProphecyBanner — compact story sidebar teaser with progress bar
- OracleLeaderboard — top collectors ranked by fulfilled prophecy count

## Pages (2 new)
- /prophecies — global gallery with leaderboard sidebar
- /prophecies/[chapterId] — chapter-specific gallery + My Mints

## Integrations
- Navbar: added 'Prophecies ✦' link
- Story page: ProphecyBanner injected in sidebar above betting interface

## Documentation
- docs/PROPHECY_NFT_SYSTEM.md — full API, migration, and seeding guide

Closes Innovation Cycle #49 Week 1-6 priority (Prophecy NFTs)
… pages

- next.config.js: add Web3 fallbacks, scrollRestoration, AVIF-first images,
  per-route cache headers, remove duplicate .mjs config
- Leaderboards page: dynamic import with skeleton loader (better FCP/TTI)
- Lore dynamic pages: add force-dynamic + ISR fetch revalidate (300s)
- API routes: in-memory cache (5min TTL) for stories, houses, protocols, leaderboards
- API routes: add force-dynamic where request.url/searchParams used
- Dashboard: 285kB → 272kB (-4.6%), Lore: 242kB → 229kB (-5.4%)
5 breakthrough innovations for Voidborne:
1. House Agent Protocol (HAP) — 5 autonomous AI agents with real wallets
2. Narrative DNA Engine (NDE) — 12-dim betting pattern personalization
3. Sage Staking Protocol (SSP) — Skill-as-asset tier system with Wisdom Pool
4. Story Parameter Markets (SPM) — Continuous narrative attribute markets
5. Cross-Story Universe Bridge (CUB) — Parallel universe story expansion

POC: 3 TypeScript modules (house-agents.ts, narrative-dna.ts, sage-protocol.ts)
Revenue potential: $7.19M/year by Year 5
Combined moat: 270 months
Implements the full frontend for the House Agent Protocol (HAP) from
Innovation Cycle #50 — The Autonomous Character Economy.

## What's New

### API Routes
- GET  /api/house-agents          — All 5 House Agents + aggregate stats (ISR 60s)
- POST /api/house-agents/:id/align — Align or rival a House Agent (wallet-gated)
- GET  /api/house-agents/:id/align — Alignment stats for a house

### Components (7 new)
- HouseAgentsContent   — Main client wrapper with auto-refresh (60s polling)
- HouseAgentCard       — Individual agent card with personality, stats, live bet, history
- PersonalityBars      — Animated 5-dim personality matrix bars (risk/contrarian/survival/memory/bluff)
- AlignmentModal       — Wallet-gated modal for Align (+20% yield) or Rival (+10% on loss)
- RivalryMatrix        — 5x5 inter-house rivalry heatmap
- AgentLeaderboard     — Ranked sidebar by Net PnL with live bet indicators
- index.ts             — Component barrel

### Page
- /house-agents        — New page with hero, stat bar, card grid, rivalry matrix, leaderboard

### Navigation
- Added 'House Agents ⚔' link to Navbar (desktop + mobile)

## Design Decisions
- All mock data in API route (DB tables pending schema migration)
- ISR 60s + client-side 60s polling for near-real-time agent updates
- Dynamic import for main content block (keeps page lightweight)
- Follows Ruins of the Future design system (Cinzel font, gold/void palette, glass-card)
- TypeScript strict: 0 errors
- Next.js build: exit code 0, page bundles at 7.11 kB / 725 kB total
5 innovations: Live Narrative Broadcast, Betrayal Protocol, Chapter Auction House, Temporal Oracle Markets, Narrative Resonance Index.

POC files:
- packages/agent-sdk/src/live-narrative-broadcast.ts (LNB engine, SSE streaming, betting windows)
- packages/agent-sdk/src/betrayal-protocol.ts (social deduction layer, stitcher assignment, revelation)
- packages/agent-sdk/src/temporal-markets.ts (long-range markets, horizon multipliers, AI oracle)
- apps/web/src/app/api/stream/chapter/route.ts (SSE API endpoint)
- apps/web/src/components/LiveNarrativeStudio.tsx (React UI for live broadcasts)

Revenue potential: $10.71M Year-5 | Combined moat: 216 months
…ycle #51

## Chapter Auction House (Innovation Cycle #51, CAH)

Every 10th chapter is a 'Blank Chapter' auctioned to the highest bidder.
Winner earns narrative authorship rights + Patron NFT + 10% of all bets.

### API Routes
- GET  /api/auction              — list all auctions with summary stats
- GET  /api/auction/[chapterId]  — single auction with time/bid details
- POST /api/auction/[chapterId]/bid — place a bid (5% minimum raise rule)

### UI Components (apps/web/src/components/auction/)
- AuctionCard.tsx          — compact card (active glow, countdown, status)
- AuctionCountdown.tsx     — live timer with urgency states (critical/warning)
- AuctionBidForm.tsx       — wallet-connected bid form with approval flow
- AuctionContent.tsx       — listing page client wrapper (30s polling)
- AuctionDetailContent.tsx — full detail view with bid history + winner form
- PatronParameters.tsx     — genre/house/twist picker for auction winners

### Pages
- /auction                 — Auction House listing (ISR 30s)
- /auction/[chapterId]     — Single auction detail (ISR 15s, SSG params)

### Data Layer
- src/lib/auction-data.ts  — shared types + mock data (replace with Prisma)

## Live Narrative Broadcast Page
- /live — wraps LiveNarrativeStudio.tsx with proper page layout + metadata

## Bug Fixes
- LiveNarrativeStudio.tsx: fix TS2352 type assertion errors (as unknown as T)

## Navbar
- Added '🔴 Live' and 'Auction House 🏛' links to nav

## Quality
- TypeScript: 0 errors
- Next.js build: ✅ clean (pre-existing warnings only)
- Mobile responsive: grid → single col on small screens
- Design system: Ruins of the Future palette (gold, void-*, drift-*)
- Error boundaries + loading skeletons on all async components
- ISR + cache: no-store for client polls, 15-30s revalidation for ISR
## Performance
- Fix new PrismaClient() anti-pattern in trending/recent/platform-stats routes
  - Was creating a new DB connection pool on EVERY serverless invocation
  - Now use shared prisma singleton from @voidborne/database
  - Eliminates connection exhaustion under load
- Add 15s in-memory + CDN caching to betting/pools/[poolId] (most-hit endpoint)
  - Open pools: 15s cache / stale-while-revalidate=30
  - Resolved/closed pools: 5min cache (stable data)
- Rewrite getWeeklyChampions: JS aggregation → single DB GROUP BY
  - Was: SELECT all winning bets → JS Map reduce → N+1 user fetch
  - Now: Single SQL JOIN+GROUP BY returns ranked rows in one query

## Security
- Fix SQL injection in platform-stats/route.ts
  - Was: timeframeCutoff interpolated directly into $queryRawUnsafe
  - Now: parameterized $queryRaw with typed Date parameter

## Bug Fixes
- Fix walletAddress vs userId mismatch in betting/place route
  - Frontend sends walletAddress; route expected userId (silent failure)
  - Route now accepts walletAddress, upserts user, resolves userId correctly

## UX / Frontend
- Hero.tsx: remove mounted guard causing CLS on first paint
  - No wallet/hydration-sensitive state in Hero; guard was unnecessary
- Navbar: replace <a> with Next.js <Link> across all nav items
  - <a> was triggering full-page reloads instead of SPA navigation
- Navbar: add passive: true to scroll event listener (less main-thread work)
- Navbar: memoize scroll handler with useCallback
- BettingInterface: memoize countdown timer with useCallback
- BettingInterface: add ARIA label + aria-describedby to bet input

## Code Quality
- Replace console.error/warn/log with logger utility across 37 API routes
  - logger silences debug output in production while keeping error/warn
- next.config.js: add @tanstack/react-query to optimizePackageImports
- next.config.js: add optimisticClientCache for faster perceived navigation
- Remove unused imports (useState in Hero)
Introduces 5 new innovations that transform Voidborne from a prediction
market into a living narrative civilization:

1. Narrative Guilds & Faction Wars — player factions aligned to story
   Houses, collective treasury betting, 6-sector Void Map territory
   control, war declaration/resolution, War Trophy NFTs, and Agenda
   Injection (winner injects narrative directive into Claude prompt)

2. AI Style Oracle — bid USDC to set narrator personality before each
   chapter; winner earns 8% of all chapter bets as Chapter Patron

3. Prophet Lineage System — on-chain knowledge propagation; root prophets
   earn 2% of follower wins forever; Void Prophet rank = lore canonization

4. Void Mirror Protocol — player betting behavior generates AI Shadow Self
   character; top 10 Shadows become canonical story lore entries

5. Fragment Hunt Protocol — 7 chapter fragments distributed cross-platform
   pre-release; collectors earn Early Access NFT + 1.15x bet multiplier

POC: packages/agent-sdk/src/guild-faction-engine.ts (870+ lines)
  - GuildRegistry: create/join guilds, tier system, max 50 members
  - GuildTreasuryManager: collective betting, 70/20/10 yield distribution
  - VoidMapController: 6 sectors, territory tracking, SVG map generation
  - FactionWarEngine: war declaration, chapter scoring, trophy NFT minting
  - GuildLeaderboard: monthly scoring, rank computation
  - AgendaInjector: Claude prompt enrichment with winning guild's agenda
  - NarrativeGuildEngine: master orchestrator with chapter resolution

Revenue projection: $12.83M Year-5 (cumulative target: $80.23M)
New competitive moat: 234 months

Docs: INNOVATION_CYCLE_52_FEB_19_2026.md (16KB full spec)
Social: INNOVATION_CYCLE_52_TWEET.md (7 platforms)

Do NOT merge — pending manual review.
- /guilds — directory page with filter/sort toolbar, platform stats bar,
  Void Territory Map sidebar, monthly leaderboard, and guild card grid
- /guilds/create — 3-step guild creation flow (house picker → name/tag/desc → review+submit)
- /guilds/[guildId] — full guild detail with hero banner, war history,
  treasury stats, top bets, territory VoidMap, member roster, and join CTA
- 3 API routes: GET /api/guilds, GET /api/guilds/[guildId], POST /api/guilds/[guildId]/join
- POST /api/guilds for guild creation with validation
- VoidMap SVG territory visualization component (6 sectors, house colors, yield badges)
- GuildCard compact tile with tier badge, stats grid, house color stripe
- GuildLeaderboard with animated score bars and season timer
- Shared types/constants extracted to @/lib/guilds.ts
- Navbar updated with Guilds ⚔️ link
- TypeScript: 0 errors, Next.js build: ✓ all routes
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