feat: Narrative Guilds, AI Style Oracle, Prophet Lineage, Void Mirror, Fragment Hunt#48
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feat: Narrative Guilds, AI Style Oracle, Prophet Lineage, Void Mirror, Fragment Hunt#48
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Complete production implementation of the Prophecy NFT system: ## Database - Add Prophecy model (sealed prophecies per chapter, max 100 mints each) - Add ProphecyMint model (one per user per prophecy, mint order 1-100) - Add ProphecyStatus enum: PENDING | FULFILLED | ECHOED | UNFULFILLED - SQL migration: 20260218_prophecy_nft - Regenerated Prisma client (0 TypeScript errors) ## API Routes (4 new endpoints) - GET/POST /api/prophecies — list all / seed new (oracle) - GET/PATCH /api/prophecies/[chapterId] — chapter gallery + fulfill - GET/POST /api/prophecies/mint — user mints + oracle pack - GET /api/prophecies/leaderboard — oracle rankings ## Components (6 new) - ProphecyCard — NFT card with status-based art (dark/silver/golden) - ProphecyGallery — filterable chapter gallery with sort - ProphecyMintModal — full mint flow (single + oracle pack 10% discount) - ProphecyRarityBadge — rarity tier indicator (COMMON → MYTHIC) - ProphecyBanner — compact story sidebar teaser with progress bar - OracleLeaderboard — top collectors ranked by fulfilled prophecy count ## Pages (2 new) - /prophecies — global gallery with leaderboard sidebar - /prophecies/[chapterId] — chapter-specific gallery + My Mints ## Integrations - Navbar: added 'Prophecies ✦' link - Story page: ProphecyBanner injected in sidebar above betting interface ## Documentation - docs/PROPHECY_NFT_SYSTEM.md — full API, migration, and seeding guide Closes Innovation Cycle #49 Week 1-6 priority (Prophecy NFTs)
… pages - next.config.js: add Web3 fallbacks, scrollRestoration, AVIF-first images, per-route cache headers, remove duplicate .mjs config - Leaderboards page: dynamic import with skeleton loader (better FCP/TTI) - Lore dynamic pages: add force-dynamic + ISR fetch revalidate (300s) - API routes: in-memory cache (5min TTL) for stories, houses, protocols, leaderboards - API routes: add force-dynamic where request.url/searchParams used - Dashboard: 285kB → 272kB (-4.6%), Lore: 242kB → 229kB (-5.4%)
5 breakthrough innovations for Voidborne: 1. House Agent Protocol (HAP) — 5 autonomous AI agents with real wallets 2. Narrative DNA Engine (NDE) — 12-dim betting pattern personalization 3. Sage Staking Protocol (SSP) — Skill-as-asset tier system with Wisdom Pool 4. Story Parameter Markets (SPM) — Continuous narrative attribute markets 5. Cross-Story Universe Bridge (CUB) — Parallel universe story expansion POC: 3 TypeScript modules (house-agents.ts, narrative-dna.ts, sage-protocol.ts) Revenue potential: $7.19M/year by Year 5 Combined moat: 270 months
Implements the full frontend for the House Agent Protocol (HAP) from Innovation Cycle #50 — The Autonomous Character Economy. ## What's New ### API Routes - GET /api/house-agents — All 5 House Agents + aggregate stats (ISR 60s) - POST /api/house-agents/:id/align — Align or rival a House Agent (wallet-gated) - GET /api/house-agents/:id/align — Alignment stats for a house ### Components (7 new) - HouseAgentsContent — Main client wrapper with auto-refresh (60s polling) - HouseAgentCard — Individual agent card with personality, stats, live bet, history - PersonalityBars — Animated 5-dim personality matrix bars (risk/contrarian/survival/memory/bluff) - AlignmentModal — Wallet-gated modal for Align (+20% yield) or Rival (+10% on loss) - RivalryMatrix — 5x5 inter-house rivalry heatmap - AgentLeaderboard — Ranked sidebar by Net PnL with live bet indicators - index.ts — Component barrel ### Page - /house-agents — New page with hero, stat bar, card grid, rivalry matrix, leaderboard ### Navigation - Added 'House Agents ⚔' link to Navbar (desktop + mobile) ## Design Decisions - All mock data in API route (DB tables pending schema migration) - ISR 60s + client-side 60s polling for near-real-time agent updates - Dynamic import for main content block (keeps page lightweight) - Follows Ruins of the Future design system (Cinzel font, gold/void palette, glass-card) - TypeScript strict: 0 errors - Next.js build: exit code 0, page bundles at 7.11 kB / 725 kB total
5 innovations: Live Narrative Broadcast, Betrayal Protocol, Chapter Auction House, Temporal Oracle Markets, Narrative Resonance Index. POC files: - packages/agent-sdk/src/live-narrative-broadcast.ts (LNB engine, SSE streaming, betting windows) - packages/agent-sdk/src/betrayal-protocol.ts (social deduction layer, stitcher assignment, revelation) - packages/agent-sdk/src/temporal-markets.ts (long-range markets, horizon multipliers, AI oracle) - apps/web/src/app/api/stream/chapter/route.ts (SSE API endpoint) - apps/web/src/components/LiveNarrativeStudio.tsx (React UI for live broadcasts) Revenue potential: $10.71M Year-5 | Combined moat: 216 months
…ycle #51 ## Chapter Auction House (Innovation Cycle #51, CAH) Every 10th chapter is a 'Blank Chapter' auctioned to the highest bidder. Winner earns narrative authorship rights + Patron NFT + 10% of all bets. ### API Routes - GET /api/auction — list all auctions with summary stats - GET /api/auction/[chapterId] — single auction with time/bid details - POST /api/auction/[chapterId]/bid — place a bid (5% minimum raise rule) ### UI Components (apps/web/src/components/auction/) - AuctionCard.tsx — compact card (active glow, countdown, status) - AuctionCountdown.tsx — live timer with urgency states (critical/warning) - AuctionBidForm.tsx — wallet-connected bid form with approval flow - AuctionContent.tsx — listing page client wrapper (30s polling) - AuctionDetailContent.tsx — full detail view with bid history + winner form - PatronParameters.tsx — genre/house/twist picker for auction winners ### Pages - /auction — Auction House listing (ISR 30s) - /auction/[chapterId] — Single auction detail (ISR 15s, SSG params) ### Data Layer - src/lib/auction-data.ts — shared types + mock data (replace with Prisma) ## Live Narrative Broadcast Page - /live — wraps LiveNarrativeStudio.tsx with proper page layout + metadata ## Bug Fixes - LiveNarrativeStudio.tsx: fix TS2352 type assertion errors (as unknown as T) ## Navbar - Added '🔴 Live' and 'Auction House 🏛' links to nav ## Quality - TypeScript: 0 errors - Next.js build: ✅ clean (pre-existing warnings only) - Mobile responsive: grid → single col on small screens - Design system: Ruins of the Future palette (gold, void-*, drift-*) - Error boundaries + loading skeletons on all async components - ISR + cache: no-store for client polls, 15-30s revalidation for ISR
## Performance - Fix new PrismaClient() anti-pattern in trending/recent/platform-stats routes - Was creating a new DB connection pool on EVERY serverless invocation - Now use shared prisma singleton from @voidborne/database - Eliminates connection exhaustion under load - Add 15s in-memory + CDN caching to betting/pools/[poolId] (most-hit endpoint) - Open pools: 15s cache / stale-while-revalidate=30 - Resolved/closed pools: 5min cache (stable data) - Rewrite getWeeklyChampions: JS aggregation → single DB GROUP BY - Was: SELECT all winning bets → JS Map reduce → N+1 user fetch - Now: Single SQL JOIN+GROUP BY returns ranked rows in one query ## Security - Fix SQL injection in platform-stats/route.ts - Was: timeframeCutoff interpolated directly into $queryRawUnsafe - Now: parameterized $queryRaw with typed Date parameter ## Bug Fixes - Fix walletAddress vs userId mismatch in betting/place route - Frontend sends walletAddress; route expected userId (silent failure) - Route now accepts walletAddress, upserts user, resolves userId correctly ## UX / Frontend - Hero.tsx: remove mounted guard causing CLS on first paint - No wallet/hydration-sensitive state in Hero; guard was unnecessary - Navbar: replace <a> with Next.js <Link> across all nav items - <a> was triggering full-page reloads instead of SPA navigation - Navbar: add passive: true to scroll event listener (less main-thread work) - Navbar: memoize scroll handler with useCallback - BettingInterface: memoize countdown timer with useCallback - BettingInterface: add ARIA label + aria-describedby to bet input ## Code Quality - Replace console.error/warn/log with logger utility across 37 API routes - logger silences debug output in production while keeping error/warn - next.config.js: add @tanstack/react-query to optimizePackageImports - next.config.js: add optimisticClientCache for faster perceived navigation - Remove unused imports (useState in Hero)
Introduces 5 new innovations that transform Voidborne from a prediction market into a living narrative civilization: 1. Narrative Guilds & Faction Wars — player factions aligned to story Houses, collective treasury betting, 6-sector Void Map territory control, war declaration/resolution, War Trophy NFTs, and Agenda Injection (winner injects narrative directive into Claude prompt) 2. AI Style Oracle — bid USDC to set narrator personality before each chapter; winner earns 8% of all chapter bets as Chapter Patron 3. Prophet Lineage System — on-chain knowledge propagation; root prophets earn 2% of follower wins forever; Void Prophet rank = lore canonization 4. Void Mirror Protocol — player betting behavior generates AI Shadow Self character; top 10 Shadows become canonical story lore entries 5. Fragment Hunt Protocol — 7 chapter fragments distributed cross-platform pre-release; collectors earn Early Access NFT + 1.15x bet multiplier POC: packages/agent-sdk/src/guild-faction-engine.ts (870+ lines) - GuildRegistry: create/join guilds, tier system, max 50 members - GuildTreasuryManager: collective betting, 70/20/10 yield distribution - VoidMapController: 6 sectors, territory tracking, SVG map generation - FactionWarEngine: war declaration, chapter scoring, trophy NFT minting - GuildLeaderboard: monthly scoring, rank computation - AgendaInjector: Claude prompt enrichment with winning guild's agenda - NarrativeGuildEngine: master orchestrator with chapter resolution Revenue projection: $12.83M Year-5 (cumulative target: $80.23M) New competitive moat: 234 months Docs: INNOVATION_CYCLE_52_FEB_19_2026.md (16KB full spec) Social: INNOVATION_CYCLE_52_TWEET.md (7 platforms) Do NOT merge — pending manual review.
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Summary
Innovation Cycle #52 — 5 features adding social structure, AI-driven styling, reputation lineages, AI-generated player profiles, and cross-platform content distribution.
1. Narrative Guilds & Faction Wars
2. AI Style Oracle
3. Prophet Lineage System
4. Void Mirror Protocol
5. Fragment Hunt Protocol
POC
Full TypeScript engine in
packages/agent-sdk/src/guild-faction-engine.ts(870+ lines):Next Steps
Do NOT merge — all implementations require manual review.