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FEATURES: - C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay - Supports airdrop at low altitude - Multi-crate deployables work correctly (e.g., SAM batteries) - Enhanced cargo state tracking and management - Split Supply Transfer Crates: Replaced single supply_transfer_crate with: - supply_transfer_fuel_crate: Transfers only fuel/liquids - supply_transfer_weapons_crate: Transfers only equipment/weapons - carrier_repair_crate: Dedicated crate for carrier repairs - Territory Zone Visualization (Frontline System): - Voronoi-based territory zones on F10 map - Semi-transparent shading shows areas of control - Updates automatically when objectives change ownership - Configurable via frontline config section - Kill Points Toggle: New award_kill_points config option - Set to false to disable points for kills (useful for coop) - Supply Convoy System: Physical truck convoys for logistics - LOGISTICS_DETACHED objectives receive supplies via convoys - Convoys are destroyable, adding interdiction gameplay IMPROVEMENTS: - Better warehouse initialization logging and error messages - Proper zeroing of warehouse items for carriers - Enhanced error handling for vehicle threat/life type configs - Improved carrier template group initialization FIXES: - C-130 cargo priority correctly checks all crate types - Multi-crate deployables work with C-130 airdrop system - Supply transfer warehouse initialization properly zeros items CLEANUP: - Removed obsolete scenario files and configurations
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FEATURES:
C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay
Supports airdrop at low altitude
Multi-crate deployables work correctly (e.g., SAM batteries)
Enhanced cargo state tracking and management
Split Supply Transfer Crates: Replaced single supply_transfer_crate with:
supply_transfer_fuel_crate: Transfers only fuel/liquids
supply_transfer_weapons_crate: Transfers only equipment/weapons
carrier_repair_crate: Dedicated crate for carrier repairs
Territory Zone Visualization (Frontline System):
Voronoi-based territory zones on F10 map
Semi-transparent shading shows areas of control
Updates automatically when objectives change ownership
Configurable via frontline config section
Kill Points Toggle: New award_kill_points config option
Set to false to disable points for kills (useful for coop)
Supply Convoy System: Physical truck convoys for logistics
LOGISTICS_DETACHED objectives receive supplies via convoys
Convoys are destroyable, adding interdiction gameplay
IMPROVEMENTS:
Better warehouse initialization logging and error messages
Proper zeroing of warehouse items for carriers
Enhanced error handling for vehicle threat/life type configs
Improved carrier template group initialization
FIXES:
C-130 cargo priority correctly checks all crate types
Multi-crate deployables work with C-130 airdrop system
Supply transfer warehouse initialization properly zeros items
CLEANUP:
Removed obsolete scenario files and configurations
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FEATURES: C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay Better warehouse initialization logging and error messages C-130 cargo priority correctly checks all crate types Removed obsolete scenario files and configurations |
…hanges Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…s updates Adds commander module, mission menu/protocol types, and db events system. Updates cargo, logistics, objectives, player, admin, stats, and config across bfdb, bflib, and bfprotocols. Adds server-setup docs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds bfweb React/TypeScript frontend with dashboard, leaderboard, kill feed, objectives, pilots, and map pages. Updates bflib lib.rs, bfprotocols Cargo.toml, and dcso3 hooks. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
FEATURES:
IMPROVEMENTS:
FIXES:
CLEANUP: