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feat: add C-130 cargo system, territory visualization, and split crates#1

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Dillen198 wants to merge 5 commits intomainfrom
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feat: add C-130 cargo system, territory visualization, and split crates#1
Dillen198 wants to merge 5 commits intomainfrom
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FEATURES:

  • C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay
    • Supports airdrop at low altitude
    • Multi-crate deployables work correctly (e.g., SAM batteries)
    • Enhanced cargo state tracking and management
  • Split Supply Transfer Crates: Replaced single supply_transfer_crate with:
    • supply_transfer_fuel_crate: Transfers only fuel/liquids
    • supply_transfer_weapons_crate: Transfers only equipment/weapons
    • carrier_repair_crate: Dedicated crate for carrier repairs
  • Territory Zone Visualization (Frontline System):
    • Voronoi-based territory zones on F10 map
    • Semi-transparent shading shows areas of control
    • Updates automatically when objectives change ownership
    • Configurable via frontline config section
  • Kill Points Toggle: New award_kill_points config option
    • Set to false to disable points for kills (useful for coop)
  • Supply Convoy System: Physical truck convoys for logistics
    • LOGISTICS_DETACHED objectives receive supplies via convoys
    • Convoys are destroyable, adding interdiction gameplay

IMPROVEMENTS:

  • Better warehouse initialization logging and error messages
  • Proper zeroing of warehouse items for carriers
  • Enhanced error handling for vehicle threat/life type configs
  • Improved carrier template group initialization

FIXES:

  • C-130 cargo priority correctly checks all crate types
  • Multi-crate deployables work with C-130 airdrop system
  • Supply transfer warehouse initialization properly zeros items

CLEANUP:

  • Removed obsolete scenario files and configurations

FEATURES:
- C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay
  - Supports airdrop at low altitude
  - Multi-crate deployables work correctly (e.g., SAM batteries)
  - Enhanced cargo state tracking and management
- Split Supply Transfer Crates: Replaced single supply_transfer_crate with:
  - supply_transfer_fuel_crate: Transfers only fuel/liquids
  - supply_transfer_weapons_crate: Transfers only equipment/weapons
  - carrier_repair_crate: Dedicated crate for carrier repairs
- Territory Zone Visualization (Frontline System):
  - Voronoi-based territory zones on F10 map
  - Semi-transparent shading shows areas of control
  - Updates automatically when objectives change ownership
  - Configurable via frontline config section
- Kill Points Toggle: New award_kill_points config option
  - Set to false to disable points for kills (useful for coop)
- Supply Convoy System: Physical truck convoys for logistics
  - LOGISTICS_DETACHED objectives receive supplies via convoys
  - Convoys are destroyable, adding interdiction gameplay

IMPROVEMENTS:
- Better warehouse initialization logging and error messages
- Proper zeroing of warehouse items for carriers
- Enhanced error handling for vehicle threat/life type configs
- Improved carrier template group initialization

FIXES:
- C-130 cargo priority correctly checks all crate types
- Multi-crate deployables work with C-130 airdrop system
- Supply transfer warehouse initialization properly zeros items

CLEANUP:
- Removed obsolete scenario files and configurations
Dillen198

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FEATURES:

C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay
Supports airdrop at low altitude
Multi-crate deployables work correctly (e.g., SAM batteries)
Enhanced cargo state tracking and management
Split Supply Transfer Crates: Replaced single supply_transfer_crate with:
supply_transfer_fuel_crate: Transfers only fuel/liquids
supply_transfer_weapons_crate: Transfers only equipment/weapons
carrier_repair_crate: Dedicated crate for carrier repairs
Territory Zone Visualization (Frontline System):
Voronoi-based territory zones on F10 map
Semi-transparent shading shows areas of control
Updates automatically when objectives change ownership
Configurable via frontline config section
Kill Points Toggle: New award_kill_points config option
Set to false to disable points for kills (useful for coop)
Supply Convoy System: Physical truck convoys for logistics
LOGISTICS_DETACHED objectives receive supplies via convoys
Convoys are destroyable, adding interdiction gameplay
IMPROVEMENTS:

Better warehouse initialization logging and error messages
Proper zeroing of warehouse items for carriers
Enhanced error handling for vehicle threat/life type configs
Improved carrier template group initialization
FIXES:

C-130 cargo priority correctly checks all crate types
Multi-crate deployables work with C-130 airdrop system
Supply transfer warehouse initialization properly zeros items
CLEANUP:

Removed obsolete scenario files and configurations

@Dillen198
Copy link
Copy Markdown
Owner Author

FEATURES:

C-130 Physical Cargo System: C-130s now spawn visible crate objects in cargo bay
Supports airdrop at low altitude
Multi-crate deployables work correctly (e.g., SAM batteries)
Enhanced cargo state tracking and management
Split Supply Transfer Crates: Replaced single supply_transfer_crate with:
supply_transfer_fuel_crate: Transfers only fuel/liquids
supply_transfer_weapons_crate: Transfers only equipment/weapons
carrier_repair_crate: Dedicated crate for carrier repairs
Territory Zone Visualization (Frontline System):
Voronoi-based territory zones on F10 map
Semi-transparent shading shows areas of control
Updates automatically when objectives change ownership
Configurable via frontline config section
Kill Points Toggle: New award_kill_points config option
Set to false to disable points for kills (useful for coop)
Supply Convoy System: Physical truck convoys for logistics
LOGISTICS_DETACHED objectives receive supplies via convoys
Convoys are destroyable, adding interdiction gameplay
IMPROVEMENTS:

Better warehouse initialization logging and error messages
Proper zeroing of warehouse items for carriers
Enhanced error handling for vehicle threat/life type configs
Improved carrier template group initialization
FIXES:

C-130 cargo priority correctly checks all crate types
Multi-crate deployables work with C-130 airdrop system
Supply transfer warehouse initialization properly zeros items
CLEANUP:

Removed obsolete scenario files and configurations

Dillen198 and others added 4 commits January 19, 2026 10:50
…hanges

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…s updates

Adds commander module, mission menu/protocol types, and db events system.
Updates cargo, logistics, objectives, player, admin, stats, and config across bfdb, bflib, and bfprotocols. Adds server-setup docs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds bfweb React/TypeScript frontend with dashboard, leaderboard, kill feed,
objectives, pilots, and map pages. Updates bflib lib.rs, bfprotocols Cargo.toml,
and dcso3 hooks.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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