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10 changes: 10 additions & 0 deletions .editorconfig
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root = true

[*]
end_of_line = lf
insert_final_newline = true

[*.{hjson,md}]
charset = utf-8
indent_style = space
indent_size = 4
58 changes: 58 additions & 0 deletions Documentation/Changelog.md
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# Changelog

<br>

## 1.3   <kbd>  Coming Soon™  </kbd>

- Yamato rework

- New Mech

- New Ship

<br>
<br>

## 1.2

- Mech weapon now in the database

- Reaver ship was re-textured

- Minor balance tweaks

<br>
<br>

## 1.1

- Mod updated to the newest build `100`

- Added Russian localisation

*Добавлена русская локализация.*

- Buffed Sister attack-speed, raising her <br>
combat and healing capabilities while <br>
not making them over-powered.

- Lowered build cost for Sister Ship Pad

- Updated sprites for Yamato Construction <br>
Facility (Meltdown Ship Pad) and Reaver bullets.

- Reaver weapon rework.

Raised bullet velocity, no <br>
longer keeps ship velocity.

- Yamato weapon rework.

Behaves like real meltdown beam, holding itself.

When ship is idle, beam will start sweeping in an arc.

- I finally figured out how GitHub works.

<br>
30 changes: 30 additions & 0 deletions Documentation/Ships & Mechs/Reaver.md
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# Reaver Ship

Heavy assault gunship, designed <br>
for air-ground support actions.

Armed with heavy A100 minigun <br>
at the cost of weak construction <br>
and mining projectors.

While ***Reaver*** is gunship's official <br>
name, people often call it ***Black*** <br>
***Pearl*** or ***Flying Dutchman***.

Now this ship is literally associated <br>
with legends of space pirates.

<br>

| Stat | Value
|:----:|:-----:
| Weapon | `A100`
| Weapon Damage | `14`
| Health | `1250`
| Mine Speed | `150%`
| Drill Power | `100%`
| Build Power | `50%`
| Storage | `120`

<br>
25 changes: 25 additions & 0 deletions Documentation/Ships & Mechs/Sister.md
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# Sister Ship

Alternative construction ship model <br>
which trades damage for ability to <br>
heal buildings.

Unlike Tau Class Mech, Sister Class Ship <br>
has advantage in mobility, although <br>
lacks durability and battle capabilities.

<br>

| Stat | Value
|:----:|:-----:
| Weapon | `Structural` <br> `Projector`
| Weapon Damage | `7`
| Weapon Healing | `2%`
| Health | `175`
| Mine Speed | `125%`
| Drill Power | `100%`
| Build Power | `100%`
| Storage | `26`

<br>
30 changes: 30 additions & 0 deletions Documentation/Ships & Mechs/Stalker.md
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# Stalker Mech

Heavily armored close combat specialized mech.

The Stalker is equipped with dual proton pulsators <br>
that shoot in bursts with protonic charges, dealing <br>
massive damage at close range.

Stalkers cannot be manufactured on the surface, <br>
so they are constructed on mother-ship and are <br>
sent to the drop points on request.

Please do not toss them at enemies' meltdowns <br>
and specters, Stalkers are quite expensive.

<br>

| Stat | Value
|:----:|:-----:
| Weapon | `Proton` <br> `Pulsators`
| Weapon Damage | `16`
| Weapon Shots | `14` *Shotgun <br> Based Weapon*
| Health | `600`
| Mine Speed | `150%`
| Drill Power | `100%`
| Build Power | `90%`
| Storage | `48`

<br>
32 changes: 32 additions & 0 deletions Documentation/Ships & Mechs/Yamato.md
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# Yamato Battlecruiser

510 years of inhuman experiments on a <br>
Meltdown turrets led us to this pinnacle <br>
of spacecraft.

Armed with an amplified version of Meltdown, <br>
that does not overheat and has a pre-installed <br>
internal impact reactor that provides fuel.

The best part about this abomination <br>
is that it is actually able to move!

<br>

| Stat | Value
|:----:|:-----:
| Weapon | `Meltdown`
| Health | `5000`
| Mine Speed | `0%`
| Drill Power | `0%`
| Build Power | `100%`
| Storage | `600`

<br>

*In the near future will be either removed from* <br>
*the mod or fully reworked in favor of a unique* <br>
*weapon and ability, rather then meltdown.*

<br>
142 changes: 64 additions & 78 deletions README.md
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# ExtendedRebuildingModules
Note: This mod is for V5 and utilizes outdated mechanic and building type, therefore will not be updated for V6+ ever.

This mod aims to add more playable ships and mechs with different specializations.
Currently the mod supports 3 new ships and 1 new mech to chose from:

Sister Ship
Alternative construction ship model which trades damage for ability to heal buildings.
Unlike Tau Class Mech, Sister Class Ship has advantage in mobility, although lacks durability and battle capabilities.
Weapon: Structural Projector
Weapon damage: 7
*Weapon healing: 2%
*Heal Based Weapon
Health: 175
Mine speed: 125%
Drillpower: 100%
Buildpower: 100%
Storage: 26

Stalker Mech
Heavily armored close combat specialised mech. Stalker is equipped with dual proton pulsators that shoot in bursts of protonic charges,
dealing massive damage at close range. Stalkers cannot be manufactured on the surface,
so they are constructed on mothership and are sent to the drop points on request.
Please do not toss them at enemies' meltdowns and spectres, Stalkers are quite expensive.
Weapon: Proton Pulsators
Weapon damage: 16
*Weapon shots: 14
*Shotgun Based Weapon
Health: 600
Mine speed: 150%
Drillpower: 100%
Buildpower: 90%
Storage: 48

Reaver Ship
Heavy assault gunship, designed for air-ground support actions.
Armed with heavy A100 minigun at the cost of weak construction and mining projectors.
While 'Reaver' is gunship's official name, people often call it 'Black Pearl' or 'Flying Dutchman'.
And now this ship is literally associated with legends of space pirates.
Weapon: A100
Weapon damage: 14
Health: 1250
Mine speed: 50%
Drillpower: 100%
Buildpower: 50%
Storage: 120

**Yamato Battlecruiser
510 years of inhuman experiments on a Meltdown turrets led us to this pinnacle of spacecraft.
Armed with amplified version of Meltdown, that does not overheat, comes with pre-installed internal impact reactor
that fuels the Meltdown onboard. And best part is that this abomination can actually move!
*Weapon: Meltdown
*Exactly
Health: 5000
Mine speed: 0%
Drillpower: 0%
Buildpower: 100%
Storage: 600
**In the near future will be either removed from the mod or fully reworked in favor of a unigue weapon and ability, rather then meltdown.

V1.3 coming soon:
- New Mech
- New Ship
- Yamato rework

V1.2 strikes:
- Reaver ship was resprited
- Minor balance tweaks
- Mech weapon is now specified in the database

V1.1:
- Mod updated to the newest build 100
- Added russian localisation | Добавлена русская локализация.
- Buffed Sister attackspeed, raising her combat and healing capabilities while not making them utter good.
- Lowered build cost for Sister Ship Pad - Updated sprites for Yamato Construction Facility(Meltdown Ship Pad) and Reaver bullets.
- Reaver weapon rework. Raised bullet velocity, no longer keeps ship velocity.
- Yamato weapon rework. Behaves like real meltdown beam, holding itself. When ship is idle, beam will start sweeping in an arc.
- I finally figured out how github works.

# Extended Rebuilding Modules   [![Badge Mindustry]][Version 5]

*A **[Mindustry]** mod that adds new specialized ships & mechs.*

<br>
<br>
<br>

<div align = center>

[![Button Changelog]][Changelog]

<br>
<br>
<br>

## Ships & Mechs

<br>

[![Button Stalker]][Stalker]   
[![Button Reaver]][Reaver]   
[![Button Sister]][Sister]

[![Button Yamato]][Yamato]

</div>

<br>
<br>

## Note

*This mod was designed for **V5** of **Mindustry** and <br>
is built on outdated game / building mechanics, <br>
as such it will not be ported to **V6+**.*

<br>

<!----------------------------------------------------------------------------->

[Version 5]: https://github.com/Anuken/Mindustry/releases/tag/v104.6
[Mindustry]: https://mindustrygame.github.io/

[Changelog]: Documentation/Changelog.md
[Stalker]: Documentation/Ships%20&%20Mechs/Stalker.md
[Reaver]: Documentation/Ships%20&%20Mechs/Reaver.md
[Sister]: Documentation/Ships%20&%20Mechs/Sister.md
[Yamato]: Documentation/Ships%20&%20Mechs/Yamato.md


<!----------------------------------[ Badges ]--------------------------------->

[Badge Mindustry]: https://img.shields.io/badge/Mindustry-v5-d4816b.svg?style=for-the-badge&labelColor=d3a246


<!---------------------------------[ Buttons ]--------------------------------->

[Button Changelog]: https://img.shields.io/badge/Changelog-0099E5?style=for-the-badge&logoColor=white&logo=GitBook
[Button Stalker]: https://img.shields.io/badge/Stalker-Mech-5940a3?style=for-the-badge&labelColor=7856db
[Button Reaver]: https://img.shields.io/badge/Reaver-Ship-9f3636?style=for-the-badge&labelColor=ce4646
[Button Sister]: https://img.shields.io/badge/Sister-Ship-558966?style=for-the-badge&labelColor=79c191
[Button Yamato]: https://img.shields.io/badge/Yamato-Battlecruiser-4d4e58?style=for-the-badge&labelColor=5b5b60
15 changes: 15 additions & 0 deletions mod.hjson
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{
version : 1.2
author : DemonX3
name : Extended Rebuilding Modules

description :

'''

You were given licenses for [accent]new types of ships and mechs[].

Current quantity: 3 Ships | 1 Mech.

'''
}
6 changes: 0 additions & 6 deletions mod.json

This file was deleted.