Skip to content

Schedule faction-systems article for 2026-06-23#30

Open
Davidslv wants to merge 1 commit into
masterfrom
posts/faction-systems-roguelike
Open

Schedule faction-systems article for 2026-06-23#30
Davidslv wants to merge 1 commit into
masterfrom
posts/faction-systems-roguelike

Conversation

@Davidslv

Copy link
Copy Markdown
Owner

Summary

  • Adds a new blog post: "How Enemies Tell the Player Apart from Other Enemies" — a write-up of faction systems vs direct-reference architecture in roguelikes, with Ruby/ECS examples drawn from Vanilla Roguelike.
  • Scheduled for 2026-06-23, slotting in after the existing Modular Rails Tuesday cadence ends on 2026-06-16, so the modular-rails launch series keeps the foreground.
  • Categories: ruby game-development. Tags: roguelike ruby game-development ECS AI architecture faction-system.

Notes for review

  • The closing footer cross-links to the Vanilla Roguelike repo and the /books/vanilla-roguelike/ web edition — drop or rework if that feels off.
  • Title kept the original "How Enemies Tell the Player Apart from Other Enemies" framing; an alternative would be a punchier "Faction systems in roguelikes" — frontmatter + filename rename if preferred.
  • Reschedule is a one-line frontmatter edit + filename rename if you want it earlier or later.

Test plan

  • bundle exec jekyll serve and confirm the post renders cleanly (frontmatter, fenced Ruby blocks, headings, internal links).
  • Verify it does not appear on the homepage until the publish date (it's future-dated).
  • Spot-check categories/tags pages pick it up.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant