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2 changes: 1 addition & 1 deletion public/r/LaserFlow-JS-CSS.json

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion public/r/LaserFlow-JS-TW.json

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion public/r/LaserFlow-TS-CSS.json

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion public/r/LaserFlow-TS-TW.json

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions src/content/Animations/LaserFlow/LaserFlow.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -157,8 +157,8 @@ uniform float uFade;

void mainImage(out vec4 fc,in vec2 frag){
vec2 C=iResolution.xy*.5; float invW=1.0/max(C.x,1.0);
float sc=512.0/iResolution.x*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc,uBeamYFrac*iResolution.y*sc);
vec2 sc=(512.0/iResolution.xy)*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc.x,uBeamYFrac*iResolution.y*sc.y);
vec2 uvc = uv - off;
float a=0.0,b=0.0;
float basePhase=1.5*PI+uDecay*.5; float tauMin=basePhase-uDecay; float tauMax=basePhase;
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4 changes: 2 additions & 2 deletions src/tailwind/Animations/LaserFlow/LaserFlow.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -156,8 +156,8 @@ uniform float uFade;

void mainImage(out vec4 fc,in vec2 frag){
vec2 C=iResolution.xy*.5; float invW=1.0/max(C.x,1.0);
float sc=512.0/iResolution.x*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc,uBeamYFrac*iResolution.y*sc);
vec2 sc=(512.0/iResolution.xy)*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc.x,uBeamYFrac*iResolution.y*sc.y);
vec2 uvc = uv - off;
float a=0.0,b=0.0;
float basePhase=1.5*PI+uDecay*.5; float tauMin=basePhase-uDecay; float tauMax=basePhase;
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4 changes: 2 additions & 2 deletions src/ts-default/Animations/LaserFlow/LaserFlow.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -180,8 +180,8 @@ uniform float uFade;

void mainImage(out vec4 fc,in vec2 frag){
vec2 C=iResolution.xy*.5; float invW=1.0/max(C.x,1.0);
float sc=512.0/iResolution.x*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc,uBeamYFrac*iResolution.y*sc);
vec2 sc=(512.0/iResolution.xy)*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc.x,uBeamYFrac*iResolution.y*sc.y);
vec2 uvc = uv - off;
float a=0.0,b=0.0;
float basePhase=1.5*PI+uDecay*.5; float tauMin=basePhase-uDecay; float tauMax=basePhase;
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4 changes: 2 additions & 2 deletions src/ts-tailwind/Animations/LaserFlow/LaserFlow.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -179,8 +179,8 @@ uniform float uFade;

void mainImage(out vec4 fc,in vec2 frag){
vec2 C=iResolution.xy*.5; float invW=1.0/max(C.x,1.0);
float sc=512.0/iResolution.x*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc,uBeamYFrac*iResolution.y*sc);
vec2 sc=(512.0/iResolution.xy)*.4;
vec2 uv=(frag-C)*sc,off=vec2(uBeamXFrac*iResolution.x*sc.x,uBeamYFrac*iResolution.y*sc.y);
vec2 uvc = uv - off;
float a=0.0,b=0.0;
float basePhase=1.5*PI+uDecay*.5; float tauMin=basePhase-uDecay; float tauMax=basePhase;
Expand Down