This is my backport of Distant Horizons to 1.7.10 - see the official Distant Horizons.
Distant Horizons is a mod which implements a Level of Detail system to Minecraft.
This allows for far greater render distances without harming performance by gradually lowering the quality of distant terrain.
Below is a video demonstrating the system:
- Download the latest version from DistantHorizonsStandalone Releases and put it into the mods folder
Make sure the latest versions of each of the dependencies are installed:
Now supports shaders when used with Angelica 2.1.12 or higher. Tested with Complementary 5.7.1 with Euphoria patches 1.8.6 If it works with modern DH+Iris, but not with latest Angelica + DH, this should be reported as bug.
- Memory usage might creep up over time and crash the server
- Server side not fully stable, use with caution
- Sometimes LODs don't update properly, change rendering distance and then back to fix that (upstream issue)
Here detailed instructions how to get DH + latest Angelica working in GTNH 2.8.4 (you'll need to upgrade a few things) in Prism Launcher:
Download the following mods:
- Latest DH - tested with alpha18 - get
distanthorizons-alpha18.jar - Latest Angelica - tested with 2.1.16 - get
angelica-2.1.16.jar - Latest lwjgl3ify - tested with 3.0.15 - get
lwjgl3ify-3.0.15.jarandlwjgl3ify-3.0.15-multimc.zip - Latest GTNHLib - tested with 0.9.47 - get
gtnhlib-0.9.47.jar
From your mods folder delete
- angelica-1.0.0-beta66b.jar
- lwjgl3ify-2.1.16.jar
- gtnhlib-0.7.10.jar
Then add to your mods folder:
- distanthorizons-alpha18.jar
- angelica-2.1.16.jar
- lwjgl3ify-3.0.15.jar
- gtnhlib-0.9.47.jar
Then unzip lwjgl3ify-3.0.15-multimc.zip, copy the contents into your Prism Launcher instance. You know you copy into the right folder when you overwrite your mmc-pack.json.
