Note
This project is still in development.
Player identifier and data persistence for FXServer.
This resource abstracts away player identifiers, hardware tokens and framework-dependent character IDs, designed to be an API that new frameworks and resources can build on.
For questions or general support, use GitHub Discussions or join the Discord server.
The Users API abstracts player identifiers and provides User IDs, which you can use instead of keeping track of different identifiers. It improves data persistence in rare cases where identifiers change over time.
The Data API provides Data IDs for players, giving you a framework-agnostic way of saving multiple data slots for one User ID.
The Persist API abstracts player identifiers, hardware tokens and User IDs, and provides Persist IDs, which you can use to ban players effectively.
Read the User Guide for installation, configuration, and usage instructions.
Full documentation for this project is available in the docs/ directory.
If you believe you have found a security vulnerability, DO NOT open an issue. Please follow the Security Policy instead.
If you are interested in contributing to this project, read the Contributing guidelines to learn more.
This project's source code © 2025 David Malchin is licensed under the MIT License (MIT) provided in the LICENSE file.