Skip to content

D4isDAVID/d4_playerdata

d4_playerdata

Note

This project is still in development.

Player identifier and data persistence for FXServer.

This resource abstracts away player identifiers, hardware tokens and framework-dependent character IDs, designed to be an API that new frameworks and resources can build on.

Support

For questions or general support, use GitHub Discussions or join the Discord server.

Key Features

User IDs

The Users API abstracts player identifiers and provides User IDs, which you can use instead of keeping track of different identifiers. It improves data persistence in rare cases where identifiers change over time.

Data IDs

The Data API provides Data IDs for players, giving you a framework-agnostic way of saving multiple data slots for one User ID.

Persist IDs

The Persist API abstracts player identifiers, hardware tokens and User IDs, and provides Persist IDs, which you can use to ban players effectively.

Getting Started

Read the User Guide for installation, configuration, and usage instructions.

Documentation

Full documentation for this project is available in the docs/ directory.

Security

If you believe you have found a security vulnerability, DO NOT open an issue. Please follow the Security Policy instead.

Contributing

If you are interested in contributing to this project, read the Contributing guidelines to learn more.

License

This project's source code © 2025 David Malchin is licensed under the MIT License (MIT) provided in the LICENSE file.

About

Player identifier and data persistence for FXServer.

Topics

Resources

License

Code of conduct

Contributing

Security policy

Stars

Watchers

Forks

Releases

No releases published

Sponsor this project

  •  

Contributors

Languages