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Releases: Cubeir/Texture-Set-Manager

Texture Set Manager — Initial Release

08 Feb 14:40
4dc8c6c

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Introducing Texture Set Manager!

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A complete rewrite of the Texture Set Maker app, with plenty of new features!
It is now suitable for PBR texture development for Vibrant Visuals in addition to RTX, with the ability to:

  • Enable Subsurface Scattering property for your texture sets.
  • Select folders and files individually to be processed together.
  • Several new QoL options, most important of which is called Smart Filters, preventing textures that very likely belong to an existing texture set from being re-processed.

All wrapped in a Minecraft-inspired, Windows 11-focused interface. Who said a tool you might use for ten seconds once a week has to be ugly?

README for the full documentation.


Installation

Available on the Microsoft Store for Windows 11 (and Windows 10, May 2020 Update or Later)

Direct Links:

Releases may take up to 48 hours to fully roll out.
Find help, stay updated, and share your suggestions at: https://discord.com/invite/A4wv4wwYud


Trivia

Exactly two years ago, I deemed this project (then called Texture Set Maker) complete and archived it. No updates would’ve been necessary. Fast forward, that became untrue, and during 2025 I developed the Vanilla RTX App, which gave a solid foundation for similar apps.
Along the way, a lot of nice ideas popped around "what a more "feature-rich" Texture Set Manager would include" -- to make the lives of Bedrock Edition resource pack authors (and by extension myself), easier.
I’ve been using a command-line version of this as part of Vanilla RTX ToolKit. With the Vanilla RTX App there as a foundation, and because of the fresh ideas + the tool looking more useful with the release of Vibrant Visuals, it felt right to rework it into something everyone can have a good time using to create their own texture packs.
With the new features in this release, Texture Set Manager is the ultimate tool of its kind, I personally couldn't ask for more! But ideas are always welcome!

Texture Set Maker v4.0

09 Feb 12:35

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This release is an almost complete rewrite of TSMaker, while remaining functionally the same, it comes with several improvements.

  • Texture sets are now placed in the same folder as their jsons, renamed folders for overall better structure.
  • No longer generates empty texture set folders within empty folders.
  • Texture Sets are now written in an standard json format.
  • Various tiny changes were made that make TSMaker cleaner.

This is likely the last time I'm visiting this project, so I want to leave some notes here.
TSMaker is one among many tools I made specifically for maintaining Vanilla RTX. Over time these tools got messy, too many, too unorganized, so I decided to rewrite and tidy up most of them, including TSMaker, which now perfectly does its job for anyone looking to get started with creating a PBR resource pack.
I might publish more of the said tools here in the future.

Hopefully you've found TSMaker helpful.

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Texture Set Maker v3.0

01 Apr 19:26
a6db106

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  • Now copies your textures into a folder and names them in the same way as they are named in jsons
  • No longer asks for options between normals & heightmaps, everything will be done simultaneously
  • Now preserves folder structures, jsons that belong to textures in folders other than textures/blocks (in other words, subdirectories of textures/blocks folder) are now placed in their correct folders.
  • Designed and added an icon for app
  • Other general improvements

Texture Set Maker v2.0

14 Dec 14:23

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In this release:

  • Texture Set Maker no longer generates texture sets for files that end in _mer, _normal or _heightmap.
  • Texture Set Maker now completely ignores non-image files (Only TGA, PNG, JPG, JPEG are supported).
  • Play a sound when finished successfully.
  • General Improvements, such as: cleaner text/explanations, exception handling, etc...

Texture Set Maker v1.0

28 Nov 16:40
6e80d56

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  • Generate texture_set.json files quickly and easily.
  • Choose between 0 and 1 for heightmaps/normal maps jsons.