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PringlesGang
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PringlesGang
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Enorovan
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The Select Animations sure are better and the missing inputs in Sound Menu work
KKhanhH
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What's the behavioral changes for the music menu scrolling? Do cross input interactions work well, like scrollbar partial scroll then switch to kb/gamepad, backing out and in from a partial scroll, scroll hold, etc
| inline uint8_t ButterflyFrameCount; | ||
| inline float ButterflyFlapFrameDuration; | ||
| inline float ButterflyFadeDuration; | ||
| inline float MenuSelectPromptDuration; |
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These would be much better suited in a common menu profile file but thats not in yet so I'll let it slide
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KKhanhH
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KKhanhH
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PringlesGang
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Sound: - Add scrollbar support - Add click support for switching playback mode - Fix misaligned elements and animations Tips: - Start with right page - Fix sprites bounds System Messages: - Fix 1px sprite gap for a button Sound, Movie, CG: - Add "Select ***" animation based on the Tip's menu "Select Word" animation Sound, Movie, CG, Save/Load: - Simplify sprite loading for "Select ***" in .lua Tips, Save/Load, Title, Sound, Movie, CG: - Use one implementation for all "Select ***" animation (via composition) Backlog, Clear, Tips, Save/Load, Title, Sound, Movie, CG, Options, Trophy: - Use one implementation for "Show Menu" animation taken from Options menu (via composition) Bonus: - Shave off 16 bytes of every Animation (Widget has Animation field) - Shave off 8 bytes of every Menu
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CHLCC: Menus Polish
Sound:
Tips:
Sound, Movie, CG:
Sound, Movie, CG, Save/Load:
Tips, Save/Load, Title, Sound, Movie, CG:
Backlog, Clear, Tips, Save/Load, Title, Sound, Movie, CG, Options, Trophy:
Bonus: