Mechanoid Bench 2 & 3 Patch Fix#4425
Mechanoid Bench 2 & 3 Patch Fix#4425N7Huntsman merged 4 commits intoCombatExtended-Continued:Developmentfrom
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20891174561.zip |
| <ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance> | ||
| <MoveSpeed>0.1</MoveSpeed> | ||
| </value> | ||
| <Operation Class="PatchOperationSequence"> |
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Is this supposed to be a conditional check for equippedStatOffsets? It's not set up correctly.
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Is this supposed to be a conditional check for
equippedStatOffsets? It's not set up correctly.
Woops, I think I forgot to change that one. I'll fix it ASAP
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About the Odyssey unique weapons, Their ThingDefs didnt use ParentName so I copy pasted Weapons_MB3.xml and renamed it to target the correct defNames. The vanilla stats seem to be identical so that's why I did that
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20919282304.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-21275737591.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-21465753582.zip |
e9191c1
into
CombatExtended-Continued:Development
Additions
Added missing Odyssey unique weapon patches.
Changes
Fixes changed defNames to match new ones and changed some patches so they work properly
Reasoning
Annoying red lines
Alternatives
Suffer
Testing
Check tests you have performed: