feat: add take_screenshot tool using Godot native viewport capture#62
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tylerhaar7 wants to merge 1 commit intoCoding-Solo:mainfrom
Open
feat: add take_screenshot tool using Godot native viewport capture#62tylerhaar7 wants to merge 1 commit intoCoding-Solo:mainfrom
tylerhaar7 wants to merge 1 commit intoCoding-Solo:mainfrom
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Add a new MCP tool that captures screenshots from running Godot projects using Godot's native viewport capture API instead of external screen capture libraries. Features: - Uses file-based IPC to communicate with running Godot project - Cross-platform support (Windows, macOS, Linux) - Returns screenshot as base64 image or saves to specified path - Requires ScreenshotManager autoload in the Godot project The implementation works by: 1. Creating a trigger file in Godot's user:// directory 2. ScreenshotManager autoload detects the file and captures viewport 3. Screenshot is saved and read back by the MCP server Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Add a new MCP tool that captures screenshots from running Godot projects using Godot's native viewport capture API instead of external screen capture libraries.
Features:
The implementation works by: