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45 changes: 17 additions & 28 deletions source/funkin/game/Note.hx
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package funkin.game;

import flixel.math.FlxPoint;
import flixel.math.FlxAngle;
import flixel.math.FlxRect;
import funkin.backend.chart.ChartData;
import funkin.backend.scripting.events.note.NoteCreationEvent;
Expand Down Expand Up @@ -243,10 +244,10 @@ class Note extends FlxSprite
override function drawComplex(camera:FlxCamera) {
var downscrollCam = (camera is HudCamera ? ({var _:HudCamera=cast camera;_;}).downscroll : false);
if (updateFlipY) flipY = (isSustainNote && flipSustain) && (downscrollCam != (__strum != null && __strum.getScrollSpeed(this) < 0));
if (downscrollCam) {
frameOffset.y += __notePosFrameOffset.y * 2;
if (downscrollCam && isSustainNote) {
angle *= -1;
super.drawComplex(camera);
frameOffset.y -= __notePosFrameOffset.y * 2;
angle *= -1;
} else
super.drawComplex(camera);
}
Expand All @@ -258,36 +259,24 @@ class Note extends FlxSprite
@:privateAccess var oldDefaultCameras = FlxCamera._defaultCameras;
@:privateAccess if (__strumCameras != null) FlxCamera._defaultCameras = __strumCameras;

var negativeScroll = isSustainNote && nextSustain != null && lastScrollSpeed < 0;
if (negativeScroll) offset.y *= -1;

var negativeScroll = isSustainNote && strumRelativePos && lastScrollSpeed < 0;
if (negativeScroll) y -= height;
if (__strum != null && strumRelativePos) {
var pos = __posPoint.set(x, y);

setPosition(__strum.x, __strum.y);

__notePosFrameOffset.set(pos.x / scale.x, pos.y / scale.y);

frameOffset.x -= __notePosFrameOffset.x;
frameOffset.y -= __notePosFrameOffset.y;

this.frameOffsetAngle = __noteAngle;

final pos = __posPoint.set(x, y);
// distance = pos.y , we can use it safely like this
final xx = -origin.x + offset.x + (pos.y * Math.cos((__noteAngle + 90) * FlxAngle.TO_RAD));
final yy = -origin.y + offset.y + (pos.y * Math.sin((__noteAngle + 90) * FlxAngle.TO_RAD));
setPosition(
xx + __strum.x + (__strum.width * 0.5),
yy + __strum.y + (__strum.height * 0.5)
);
super.draw();

this.frameOffsetAngle = 0;

frameOffset.x += __notePosFrameOffset.x;
frameOffset.y += __notePosFrameOffset.y;

setPosition(pos.x, pos.y);
//pos.put();
} else {
__notePosFrameOffset.set(0, 0);
super.draw();
}
if (negativeScroll) y += height;

if (negativeScroll) offset.y *= -1;
@:privateAccess FlxCamera._defaultCameras = oldDefaultCameras;
}

Expand All @@ -301,7 +290,7 @@ class Note extends FlxSprite
if (lastScrollSpeed != scrollSpeed) {
lastScrollSpeed = scrollSpeed;
if (nextSustain != null) {
scale.y = (sustainLength * 0.45 * scrollSpeed) / frameHeight;
scale.y = (sustainLength * 0.45 * Math.abs(scrollSpeed)) / frameHeight;
updateHitbox();
scale.y += gapFix / frameHeight;
}
Expand All @@ -311,7 +300,7 @@ class Note extends FlxSprite
}

public function updateSustainClip() if (wasGoodHit && !noSustainClip) {
var t = FlxMath.bound((Conductor.songPosition - strumTime) / height * 0.45 * lastScrollSpeed, 0, 1);
var t = FlxMath.bound((Conductor.songPosition - strumTime) / height * 0.45 * Math.abs(lastScrollSpeed), 0, 1);
var rect = clipRect == null ? FlxRect.get() : clipRect;
clipRect = rect.set(0, frameHeight * t, frameWidth, frameHeight * (1 - t));
}
Expand Down
50 changes: 20 additions & 30 deletions source/funkin/game/Strum.hx
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package funkin.game;

import flixel.math.FlxPoint;
import flixel.math.FlxAngle;
import funkin.backend.system.Conductor;

class Strum extends FlxSprite {
Expand Down Expand Up @@ -162,40 +163,29 @@ class Strum extends FlxSprite {

if (shouldX || shouldY) {
if (daNote.strumRelativePos) {
if (shouldX) daNote.x = (this.width - daNote.width) * 0.5;
if (shouldX) daNote.x = 0;
if (shouldY) {
daNote.y = (daNote.strumTime - Conductor.songPosition) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100));
if (daNote.isSustainNote) daNote.y += height * 0.5;
daNote.y = ((daNote.strumTime - Conductor.songPosition) * 0.45 * getScrollSpeed(daNote));
if (daNote.isSustainNote) daNote.y += daNote.height * 0.5;
}
} else {
var offset = FlxPoint.get(0, (Conductor.songPosition - daNote.strumTime) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100)));
var realOffset = FlxPoint.get(0, 0);

if (daNote.isSustainNote) offset.y -= height * 0.5;

if (Std.int(daNote.__noteAngle % 360) != 0) {
var noteAngleCos = FlxMath.fastCos(daNote.__noteAngle / PIX180);
var noteAngleSin = FlxMath.fastSin(daNote.__noteAngle / PIX180);

var aOffset:FlxPoint = FlxPoint.get(
(daNote.origin.x / daNote.scale.x) - daNote.offset.x,
(daNote.origin.y / daNote.scale.y) - daNote.offset.y
);
realOffset.x = -aOffset.x + (noteAngleCos * (offset.x + aOffset.x)) + (noteAngleSin * (offset.y + aOffset.y));
realOffset.y = -aOffset.y + (noteAngleSin * (offset.x + aOffset.x)) + (noteAngleCos * (offset.y + aOffset.y));

aOffset.put();
} else {
realOffset.x = offset.x;
realOffset.y = offset.y;
final speed = getScrollSpeed(daNote);
final distance = (daNote.strumTime - Conductor.songPosition) * 0.45 * speed;
final angleX = Math.cos((daNote.__noteAngle + 90) * FlxAngle.TO_RAD);
final angleY = Math.sin((daNote.__noteAngle + 90) * FlxAngle.TO_RAD);
final _noteOffset = FlxPoint.get(angleX * distance, angleY * distance);
_noteOffset.x += -daNote.origin.x + daNote.offset.x;
_noteOffset.y += -daNote.origin.y + daNote.offset.y;
if (daNote.isSustainNote) {
final m = (daNote.height * 0.5 * (speed < 0 ? -1 : 1)); // daNote.height works better than this.height in this case ???
_noteOffset.x += angleX * m;
_noteOffset.y += angleY * m;
}
realOffset.y *= -1;

if (shouldX) daNote.x = x + realOffset.x;
if (shouldY) daNote.y = y + realOffset.y;

offset.put();
realOffset.put();
_noteOffset.x += x + (width * 0.5);
_noteOffset.y += y + (height * 0.5);
if (shouldX) daNote.x = _noteOffset.x;
if (shouldY) daNote.y = _noteOffset.y;
_noteOffset.put();
}
}
}
Expand Down