cg_fixedAspectFOV |
Implements HOR+ field of view (FOV) scaling when set to 1
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cg_fixedAspect |
Fixes HUD stretching, not recommended to be changed live, requires vid_restart for some elements |
r_fixedaspect_clear |
Clears color and depth buffers before drawing, 1 always clears it, while 2 only clears it while in UI, menus & cinematics |
[.roq, .bik] Cinematics |
Properly displayed in aspect ratios wider than 4:3 and no longer appear as a black screen |
safeArea_horizontal |
Horizontal safe area as a fraction of the screen width, might not affect all HUD elements, setting this to 0.0 will cause the HUD to be in 4:3 borders |
safeArea_vertical |
Not fully implemented |
r_arb_fragment_shader_wrap_ati |
Wraps the OpenGL extension GL_ATI_FRAGMENT_SHADER to GL_ARB_FRAGMENT_SHADER not 100% accurate to the original extension, implementation is hardware agnostic and works on AMD,NVIDIA, Intel (for Nvidia it requires seta r_nv_texture_shader "0" and seta r_nv_register_combiners "0" otherwise those extensions will take priority over ATI fragment shader.) Below is footage taken on an AMD GPU, Drivers: Adrenalin 25.12.1, the drivers have a missing GL_ATI_FRAGMENT_SHADER implementation
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r_fog_drawsun_workaround |
Fixes sun/moon going invisible when r_fog is enabled on modern GPU drivers |
cg_fovscale |
Applies a multiplier to overall FOV |
cg_fovscale_ads |
Applies a multiplier to Aim down sights (ADS) FOV |
m_rawinput |
Toggles raw mouse input |
cg_fovMin |
Sets the minimum FOV that the game will allow during ADS |
r_qol_texture_filter_anisotropic |
Determines anisotropic filtering, applies only if GPU vendor supports GL_EXT_texture_filter_anisotropic |
r_noborder |
Borderless windowed when r_fullscreen is set to 0,
r_fullscreen 0;r_noborder 1;vid_ypos 0;vid_xpos 0;vid_restart is recommended |
r_mode_auto |
When set to 1, it will automatically determine your screen resolution when r_mode is set to -1 |
player_sprintSpeedScale |
Scales sprint speed (SP only) |
player_sprintmult |
Controls how fast the sprint meter will run out (SP only) |
g_enemyFireDist |
Distance before tagging client's crosshair red,
0 disables this functionality (SP only) |
cg_drawCrosshair_friendly_green |
1 will change the crosshair color to green when aiming at friendly NPCs (SP only) |
cg_weaponSprint_mod |
Restores yes this was planned for UO and implements new weapon bobbing while sprinting and rotation attributes inspired by T4, requires new eWeapon files for each weapon (SP only) |
reload_eweapons |
Console command to reload eWeapon definitions (SP only) |
bg_allowJumpShot |
allows player to keep ADS while jumping (SP only) |
yap_xanim_iw3_transitionTime |
implements xanim transitionTime for weapon animations, akin to IW3+ this achieves lerp'd cancel weapon switches animations |
cg_subtitle_centered_enable |
Aligns subtitles to the center rather than the left |
cg_ammo_overwrite_size_enabled & cg_ammo_overwrite_size |
Allows you to customize the font size of the ammo counter |
branding |
Draws current version on top left |
| and possible some more… |
Use the qol_showallcvars command to show all cvars registered by the plugin! |