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Editing a dungeon
Once you've added a dungeon to the configuration and either restarted the server or used /dungeonreloadconfig, you need to start building the dungeon that players play in. This can be done using the /dungeonedit command.
To enter a dungeon in edit mode, use /dungeonedit [DUNGEON'S NAME]. This will teleport you into either the live dungeon if it is a PersistantDungeon, or into a template dungeon that the live dungeon is copied from in the case of a DecayDungeon.
You will also be given a Construction Helmet. While you're wearing this helmet, you can be inside the template area and outside the normal bounds of the dungeon without being teleported out. If at any time you want to stop editing and exit the dungeon, you can remove the Construction Helmet. If you find yourself trapped inside the dungeon without a Construction Helmet, you can also use the /dungeonexit command.
When you are finished editing a DecayDungeon, you should use the /dungeonreload [DUNGEON'S NAME] command. This will copy the blocks in the template area to the live area. Do note however that this command can take a very long time for large dungeons, and may even crash the server for dungeons that are too large. Another thing to note is that this command will wipe out any changes that have not yet been reverted by the DecayDungeon made by players.
- Vanilla Mob Spawners are supprisingly useful, being able to spawn mobs inside vast areas and at very specific positions, with sets of armor and weapons already equpiped. For more info, you should see the Mob Spawner page at the Minecraft Wiki.
- WorldEdit and other building plugins should work inside dungeons.