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Binary file added Arcade/Apple Picking/level.dat
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Binary file added Arcade/Apple Picking/map.png
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142 changes: 142 additions & 0 deletions Arcade/Apple Picking/map.xml
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<?xml version="1.0"?>
<map proto="1.4.0">
<name>Apple Picking</name>
<version>1.0</version>
<gamemode>Arcade</gamemode>
<objective>Pick apples and bring them back to Mr. Apple!</objective>
<authors>
<author uuid="bb628049-e368-4b1c-b8aa-d4557ae9416b"/> <!-- Anthonny -->
<author uuid="060baa18-2852-40d8-afcb-e61607c04be3"/> <!-- PepsiDog -->
</authors>
<contributors>
<contributor uuid="00c06fa6-1c53-4634-931a-929efd8a52df"/> <!-- Nadastorm -->
</contributors>
<broadcasts>
<alert after="0s">`6`lGo into the forest and scavange for food!</alert>
<alert after="1s">`6`lBring what ever you find back to Mr. Apple to get points!</alert>
<tip after="20s">`aJungle tree leaves drop something special!</tip>
<alert after="1m30s">`6Remember to bring the apples back to Mr. Apple to get points!</alert>
</broadcasts>
<players min="4" max="8" colors="true"/>
<time>2m</time>
<score>
<box>
<region><cuboid min="-3,16,-42" max="3,19,-35"/></region>
<redeemables>
<item points="1">apple</item>
<item point="5">cookie</item>
<item points="5">golden apple</item>
<item points="20" damage="1">golden apple</item>
</redeemables>
</box>
</score>
<spawns>
<spawns kit="spawn" exclusive="true">
<spawn><regions angle="0,16,-14"><point>9.5,16,-29.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>7.5,16,-27.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>4.5,16,-26.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>1.5,16,-25.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>-1.5,16,-25.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>-4.5,16,-26.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>-7.5,16,-27.5</point></regions></spawn>
<spawn><regions angle="0,16,-14"><point>-9.5,16,-29.5</point></regions></spawn>
</spawns>
<default>
<regions>
<point>4,40,-70</point>
</regions>
</default>
</spawns>
<kits>
<kit id="spawn">
<item slot="0" material="shears" enchantment="knockback:2;damage_all:1" unbreakable="true" name="`8Harvester"/>
<item slot="1" material="flint and steel" enchantment="knockback:2;damage_all:1" unbreakable="true" name="`aCreeper Igniter"/>
<chestplate color="00FFFF" locked="true" unbreakable="true" material="leather chestplate">
<attribute amount="-14">generic.maxHealth</attribute>
</chestplate>
</kit>
</kits>
<regions>
<apply block="only-some"/>
</regions>
<filters>
<all id="only-some">
<material>leaves</material>
<cause>PLAYER</cause>
</all>
</filters>
<portals>
<portal x="@0.5" y="@15" z="@22.5" yaw="@180" pitch="@0">
<region><below y="0"/></region>
</portal>
</portals>
<block-drops>
<rule>
<filter>
<any>
<material>leaves:0</material>
<material>leaves:2</material>
<material>leaves:8</material>
<material>leaves:10</material>
</any>
</filter>
<drops>
<item chance="0.25" material="apple" name="`rApple `71 Point"/>
<item chance="0.01" material="golden apple" name="`rGolden Apple `75 Points"/>
<item chance="0.001" material="golden apple" damage="1" name="`r`6Golden Apple `720 Points"/>
</drops>
</rule>
<rule>
<filter>
<any>
<material>leaves:3</material>
<material>leaves:11</material>
</any>
</filter>
<drops>
<item chance="0.15" material="cookie" name="`rCookie `75 Points"/>
</drops>
</rule>
</block-drops>
<itemremove>
<item>leaves</item>
<item>sapling</item>
<item>long grass</item>
<item>stick</item>
<item>shears</item>
<item>sulphur</item>
<item>rotten flesh</item>
<item>leather chestplate</item>
<item>flint and steel</item>
</itemremove>
<hunger>
<depletion>off</depletion>
</hunger>
<mobs>
<filter>
<spawn>spawner</spawn>
</filter>
</mobs>
<damage>
<allow>
<any>
<entity>ZOMBIE</entity>
<entity>CREEPER</entity>
</any>
</allow>
<deny>
<all>
<attacker>
<cause>PLAYER</cause>
</attacker>
<victim>
<cause>PLAYER</cause>
</victim>
</all>
</deny>
<deny>
<cause>FALL</cause>
</deny>
</damage>
<difficulty>hard</difficulty>
</map>
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Binary file added Arcade/Apple Picking/region/r.-1.0.mca
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Binary file added Arcade/Apple Picking/region/r.0.-1.mca
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38 changes: 38 additions & 0 deletions Arcade/Plunge-Cavern/broadcast.xml
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@@ -0,0 +1,38 @@
<map proto="1.4.0">
<broadcasts>
<!-- Map Explanation -->
<alert after="1">`r`4`l**************************************</alert>
<alert after="1.1s">`r`6`lFall into the void to score points!</alert>
<alert after="1.2s">`r`4`l**************************************</alert>
<alert after="5.1s">`r`6`lLook Down!</alert>

<!-- Easy Rounds -->
<alert after="5s">`r`6Round 1 `8(`aEASY `910 seconds`8)</alert>
<alert after="18s">`r`6Round 2 `8(`aEASY `910 seconds`8)</alert>
<alert after="31s">`r`6Round 3 `8(`aEASY `910 seconds`8)</alert>
<alert after="44s">`r`6Round 4 `8(`aEASY `910 seconds`8)</alert>

<!-- HARD Rounds -->
<alert after="58s">`r`6Round 5 `8(`eMEDIUM `95 seconds`8)</alert>
<alert after="66s">`r`6Round 6 `8(`eMEDIUM `95 seconds`8)</alert>
<alert after="74s">`r`6Round 7 `8(`eMEDIUM `95 seconds`8)</alert>
<alert after="82s">`r`6Round 8 `8(`eMEDIUM `95 seconds`8)</alert>
<alert after="90s">`r`6Round 9 `8(`eMEDIUM `95 seconds`8)</alert>
<alert after="98s">`r`6Round 10 `8(`eMEDIUM `95 seconds`8)</alert>

<!-- Sudden Death -->
<alert after="106">`r`cSUDDEN DEATH</alert>

<!-- Countdown 10 second rounds-->
<alert after="12s" every="13s" count="4">`r`b3...</alert>
<alert after="13s" every="13s" count="4">`r`b2...</alert>
<alert after="14s" every="13s" count="4">`r`b1...</alert>
<alert after="15s" every="13s" count="4">`r`bDrop!</alert>

<!-- Countdown 5 second rounds -->
<alert after="60s" every="8s">`r`b3...</alert>
<alert after="61s" every="8s">`r`b2...</alert>
<alert after="62s" every="8s">`r`b1...</alert>
<alert after="63s" every="8s">`r`bDrop!</alert>
</broadcasts>
</map>
Binary file added Arcade/Plunge-Cavern/level.dat
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Binary file added Arcade/Plunge-Cavern/map.png
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181 changes: 181 additions & 0 deletions Arcade/Plunge-Cavern/map.xml
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<?xml version="1.0"?>
<map proto="1.4.0" game="Plunge">
<name>Plunge: Cavern</name>
<version>1.0</version>
<gamemode>Arcade</gamemode>
<objective>Fall into the void to score and survive!</objective>
<authors>
<author uuid="060baa18-2852-40d8-afcb-e61607c04be3"/> <!-- PepsiDog -->
</authors>
<players min="4" max="8" colors="true"/>
<score>
<limit>11</limit>
<box region="score-box" points="1"/>
<box region="everywhere" filter="start-time">
<redeemables>
<item points="0">stick</item>
</redeemables>
</box>
</score>
<blitz>
<lives>1</lives>
</blitz>
<spawns spread="true">
<spawn kit="player-1">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-2">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-3">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-4">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-5">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-6">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-7">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<spawn kit="player-8">
<regions pitch="90">
<region id="player-spawn"/>
</regions>
</spawn>
<default>
<regions>
<region id="obs-spawn"/>
</regions>
</default>
</spawns>
<kits>
<kit id="spawn-kit">
<game-mode>adventure</game-mode>
<potion duration="5s">blindness</potion>
<item slot="0" amount="6" material="snow ball"/>
<chestplate material="leather chestplate" color="FFFF00" locked="true">
<attribute amount="-18">generic.maxHealth</attribute>
</chestplate>
</kit>
<kit id="fall-success" force="true">
<item slot="0" material="snow ball" amount="4"/>
</kit>
<kit id="player-1" parents="spawn-kit">
<item slot="9" material="stick" name="Player-1"/>
</kit>
<kit id="player-2" parents="spawn-kit">
<item slot="9" material="stick" name="Player-2"/>
</kit>
<kit id="player-3" parents="spawn-kit">
<item slot="9" material="stick" name="Player-3"/>
</kit>
<kit id="player-4" parents="spawn-kit">
<item slot="9" material="stick" name="Player-4"/>
</kit>
<kit id="player-5" parents="spawn-kit">
<item slot="9" material="stick" name="Player-5"/>
</kit>
<kit id="player-6" parents="spawn-kit">
<item slot="9" material="stick" name="Player-6"/>
</kit>
<kit id="player-7" parents="spawn-kit">
<item slot="9" material="stick" name="Player-7"/>
</kit>
<kit id="player-8" parents="spawn-kit">
<item slot="9" material="stick" name="Player-8"/>
</kit>
</kits>
<kill-reward>
<kit force="true">
<item slot="0" amount="6" material="snow ball"/>
</kit>
</kill-reward>
<regions>
<cuboid id="player-spawn" min="-6,66,-6" max="7,67,7"/>
<point id="obs-spawn">0.5,5,0.5</point>
<cuboid id="player-box" min="-8,65,-8" max="9,72,9"/>
<cuboid id="score-box" min="-7,0,-7" max="8,4,8"/>

<apply block="never"/>
<apply kit="fall-success" region="score-box"/>
</regions>
<!--<destroyables>
<destroyable id="dpb" name="Player Box" region="player-box" show="false" owner="player1" required="false" materials="stained_glass" mode-changes="true"/>
</destroyables>
<modes show-before="0s">
<mode after="15s" material="air"/>
<mode after="16s" material="stained_glass:15"/>

<mode after="28s" material="air"/>
<mode after="29s" material="stained_glass:15"/>

<mode after="41s" material="air"/>
<mode after="42s" material="stained_glass:15"/>

<mode after="54s" material="air"/>
<mode after="55s" material="stained_glass:15"/>


<mode after="63s" material="air"/>
<mode after="64s" material="stained_glass:15"/>


<mode after="71s" material="air"/>
<mode after="72s" material="stained_glass:15"/>

<mode after="79s" material="air"/>
<mode after="80s" material="stained_glass:15"/>

<mode after="87s" material="air"/>
<mode after="88s" material="stained_glass:15"/>

<mode after="95s" material="air"/>
<mode after="96s" material="stained_glass:15"/>


<mode after="103s" material="air"/>
<mode after="104s" material="stained_glass:15"/>


<mode after="111s" material="air"/>
</modes>
-->
<portals>
<portal region="score-box" destination="player-spawn" sound="false"/>
</portals>
<itemremove>
<item>snow ball</item>
<item>ice</item>
<item>blaze rod</item>
<item>ink sack</item>
<item>leather chestplate</item>
<item>stick</item>
</itemremove>
<hunger>
<depletion>off</depletion>
</hunger>
<disabledamage>
<damage>ENTITY_ATTACK</damage>
</disabledamage>
<include src="structures.xml"/>
<include src="broadcast.xml"/>
</map>
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