Releases: CUUP1DON/SimRipperEdit
Releases · CUUP1DON/SimRipperEdit
SimRipperEdit v1.0.0.2
Requirements
This program requires Microsoft .NET Desktop Runtime 10.0
TS4 Sim Ripper Edit Changelog (2.16.2026)
- Added CASPART v52 support from the original repo.
SimRipperEdit v1.0.0.1
Requirements
This program requires Microsoft .NET Desktop Runtime 10.0
TS4 Sim Ripper Changelog (1.10.2026)
- Added user friendly error messages
- Prevented UI from sticking when performing an invalid action
- Added FBX export support (Does NOT support FBX Legacy import)
- Exchanged DAE, OBJ and MS3D buttons for standard 'Save As...' dialog
- Fixed issue with alpha meshes not being assigned their glass diffuse textures
- Adjusted the blender materials it creates so the roughness is a 1 and the specular is at 0. DAE is unchanged
- Added loading bar and estimated time remaining to start up
- Added ability to use mouse left click & mouse scroll wheel to move, zoom & pan camera around sim
SimRipperEdit v1.0.0.0
Requirements
This program requires Microsoft .NET Desktop Runtime 10.0
Sim Ripper Changelog (1.8.2026)
- Updated from .NET 6.0 to .NET 10.0
- Ripper will now restart when clicking the save button in the setup dialog to apply and load new directories & package files (should solve the floating heads issue)
- When ripping into collada DAE format, it keeps EA's uvmap naming (uv_0 & uv_1) instead of adding the mesh type (i.e. Top-mesh-map-0, RingMidLeft-mesh-map-1)
- Fixed issue with ripper not extracting simglass shader meshes when using 'All separate meshes, one texture'
- Fixed an issue with ripper overlaying duplicate meshes when exporting sims into the .DAE format
- Included a readme folder for detailed explanations on fixes applied