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CPU edited this page Jan 18, 2021
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The Retro Game Engine (RGE) is a small Unity program used to emulate a non-existing old computer. It can be used to simulate old machines of the 80s and 90s. No actual machine is emulated, the machine is a never existed one.
- Assembler is similar to C or Basic
- Registers are Variables and they can be up to 256.
- Max 4 Megabytes of memory (RAM), fully accessible.
- No limit on ROM size.
- Screen size from 256x160 to 320x180 pixels.
- Up to 16 sprites, up to 32x32 pixels each.
- Sprites can be rotated 90, 180, 270 degrees and be flipped.
- Tile maps with hardware scrolling. Up to 16Kb maps of any vertical and horizontal size, with up to 256 tiles from 8x8 to 32x32. (Not yet implemented)
- Up to 4 tilemaps. (Not yet implemented)
- 4 channels for sounds and music. Ability to play a mod without requiring low level code. (Not yet implemented)
(FIXME go to section)
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