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Please review very carefully, I tested every single mod loading stage with the following code and the results seem perfectly fine:

console.log(`Simplify Version: ${simplify.version}`);

const mod = simplify.getMod('ccloader-runtime');
console.log(`CCLoader Runtime Version from getMod: ${mod.version}`);
console.log(`CCLoader Runtime Version from versions: ${versions['ccloader-runtime']}`);
console.log(`CCLoader Runtime Version from activeMods ${activeMods.find(m => m.id === 'ccloader-runtime').version}`);
console.log(simplify.inactiveMods);

simplify.registerUpdate(() => { console.log('a') });
simplify.fireUpdate();
if (typeof ig !== 'undefined' && ig.game !== null && ig.game.playerEntity !== null)
    simplify.jumpHigh();

I've tested this with Xenon's character mod, and its singular usage for simplify (to check for autumns-genesis) is working fine.
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@lexisother lexisother requested a review from krypciak July 28, 2025 02:01
@lexisother lexisother self-assigned this Jul 28, 2025
@lexisother lexisother added feature Adds a new feature semver:minor Requires a minor semver version bump labels Jul 28, 2025
@krypciak
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Tested with (almost) all database mods (with ignoring ccloader version requirement) (skipping mods that require commas) and it works

@lexisother lexisother requested a review from krypciak July 29, 2025 22:47
@lexisother lexisother merged commit 3ece6ca into master Jul 30, 2025
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3 participants