Pickable/included civs + a few bugs#918
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stavrosfa wants to merge 1 commit intoC7-Game:Developmentfrom
Open
Pickable/included civs + a few bugs#918stavrosfa wants to merge 1 commit intoC7-Game:Developmentfrom
stavrosfa wants to merge 1 commit intoC7-Game:Developmentfrom
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Fix bug in .biq and .sav files where we would assign barbarians to another civ. Added barb camp tiles for .sav and .biq Fix bug when loading a .sav to assign the correct civ color
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This PR's details in short:
Implemented pickable and included-in-game civs
Fix bug in .biq and .sav files where we would assign barbarians to another civ.
Added barb camp tiles for .sav and .biq
Fix bug when loading a .sav to assign the correct civ color
The camps and colors could have been added separately, but trey arerather minor changes, and since I already had some tests in place to also test them, I though I might as well include them here.
These are some features/fixes that I choose to introduce at this point, because I was working on something else entirely, but my unit tests kept breaking. The main reason was the Mongols being included as a playable player in the Middle Ages scenario (which they are not), which we weren't really accounting for, causing numerous issues.