The JSON validation schema files for Minecraft bedrock
Any changes to the schemas are to be done through the source files in the folder source. These get converted and compressed through an action into smaller schemas. On other matters follow the Contribution guide.
This project could use help in filling in descriptions, titles and giving snippets!
JSON validation can give snippets for sub items, as well as description, but this hasn't always been filled out!
For detailed setup instructions for various IDEs and editors, see the IDE Setup Guide.
- Copy the
vscode-settings.jsonfile into the.vscodefolder in your project and rename it to:settings.json
OR - Copy the contents of
vscode-settings.jsoninto your.code-workspacefile under the property settings:
{
"folders": [ { "path": "." } ],
"settings": {
"json.schemas": [
...
]
}
}See the IDE Setup Guide for instructions on setting up schemas in:
- Neovim with LSP
- JetBrains IDEs (IntelliJ IDEA, WebStorm, PyCharm, etc.)
- Sublime Text
- Animation Controllers
- Animations
- Blocks
- Entities
- Items
- Loot tables
- Recipes
- Spawn rules
- Trading
- Jigsaws
- Crafting Item Catalog
- Animations
- Animation Controllers
- Attachables
- Biomes
- Biomes client
- Blocks
- Entity
- Flipbook texture
- Fog
- Item texture
- Items
- Materials
- Models
- Music
- Particles
- Render Controllers
- Sounds
- Terrain texture
- Terrain list
- Texture Set
This project makes use of Microsoft open source license: CC-BY-4.0, MIT licenses.