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Release 1.16.0 #143
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Release 1.16.0 #143
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…t_fire Call events correctly. #131
updated zh-CN locale
French translation
Now, I was thinking if there is a way to directly convert it but there isn't because of the way it was structured. This *ISN'T* the best way around things but if someone can find a better way around it, be my guest.
note `line 294` of `warp.java`, I am unsure what this does and whether it should be `getWarpLocation` or not. I will leave it for the time being.
Currently, you can't create a warp in another world (even with permissions) as it goes into hasCorrectIslandRank. In this case, it is always false as there is no island at the block location meaning it will always go into this whilst creating a warp in other worlds.
Currently, `noLevelOrIsland and hasCorrectIslandRank` require the sign to be on an island. Currently this means the flag/level requirement are non-existent in the case of a sign being placed on a non-BSB island. This gives a possible solution if new API comes to light.
fix (partial): other worlds can be used
- getToggleCommand is linked to toggleWarpCommand instead of hardcoded - warpSigns is now null and not empty
feat: toggle warp command
Added graphic.
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Ship to MC 1.21.3
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