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docs(parity): scene144 bloom parity ceiling investigation (ON HOLD)#380

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@RaananW

@RaananW RaananW commented Jul 7, 2026

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⏸️ ON HOLD — awaiting maintainer decision. Do not merge. No guardrail change applied.

The branch contains no ceiling change — the proposed 0.07 → 0.072 edit was reverted, so this PR is now a documented investigation only (net-zero diff vs master). The maintainer has chosen to hold; the 0.072 widen is not approved and not rejected on the merits.

Options on the table for the record:

  • (a) widen scene144 maxMad to ~0.072 with the justification below, or
  • (b) commit a fixed golden PNG for scene144 — but this trades away the live BJS↔Lite parity signal (the gate would become Lite-vs-frozen-golden instead of a true two-engine comparison).

This is a standalone, pre-existing issue on master, independent of the dependency PRs (#374 / #376). Note: #374's parity gate is currently red solely because of this ceiling sitting flush at the quantization floor.


Root cause

scene144's parity gate has no committed golden (reference/**/babylon-ref-*.png is gitignored), so every run captures a live Babylon.js reference and compares it against the live Babylon Lite render on the same renderer — a genuine two-engine comparison.

The two independent WebGPU float pipelines computing a full-screen, multi-pass Gaussian bloom differ only at the 8-bit quantization floor:

Metric Value
Pixels exact match 92.1%
Within 1 LSB 97.2%
Within 2 LSB 99.6%
Share of MAD from ≤2-LSB gradient rounding 71%

MAD is measured in 0–255 space, so 0.07 means an average per-channel difference of 0.07/255 ≈ 0.03% — essentially pixel-perfect. The residual is dominated by unavoidable ±1–2 LSB rounding across the smooth bloom gradient, which quantizes differently between renderers.

Why it's an inherent floor, not a closable bug

  • Bloom params (threshold 0.1, weight 2, kernel 64, scale 0.5) and the extract/blur/merge math already match the BJS reference (bjs/scene144.ts) exactly.
  • The BJS engine uses antialias: true. I tried mirroring that by rendering the Lite source into a 4× MSAA target and resolving before bloom — parity got 4× worse (MAD 0.309), proving BJS's bloom input is effectively single-sample and the current single-sample Lite config is already the closest match. There is no closable algorithmic drift.

Measurements (deterministic, zero run-to-run variance)

The scene is fully deterministic (frozen animation frame 180, fixed camera). The only variable is the renderer's float rounding:

Environment MAD vs ceiling 0.07
Hardware GPU (local, ×3 fresh-golden runs) 0.0700043 +4.3e-6
CI SwiftShader (cloud) 0.0700051 +5.1e-6

The 0.07 ceiling was calibrated right at this floor with no headroom, so deterministic cross-renderer rounding on a handful of pixels tips it over. CI's SwiftShader is deterministic, hence the identical failure across independent cloud runs.

Recommendation (for whenever the hold is lifted)

Option (a): widen maxMad to 0.072 — ~2.8% over the observed floor, still orders of magnitude below any genuine bloom regression (a wrong weight/threshold/kernel moves MAD by ≥ 0.1, not millionths). Held pending maintainer sign-off.

PENDING USER APPROVAL — proposes raising scene144 (bloom post-process)
maxMad from 0.07 to 0.072.

scene144's parity gate captures a LIVE Babylon.js reference each run
(its golden is gitignored) and compares it against the LIVE Babylon Lite
render on the same renderer. The two independent WebGPU float pipelines
computing a full-screen, multi-pass Gaussian bloom differ only at the
8-bit quantization floor: 92.1% of pixels match exactly, 97.2% within
1 LSB, 99.6% within 2 LSB, and 71% of the residual MAD comes from
unavoidable +/-1-2 LSB rounding across the smooth bloom gradient.

Bloom params (threshold 0.1, weight 2, kernel 64, scale 0.5) and math
already match BJS exactly. Enabling MSAA to mirror the BJS engine's
antialias:true made parity 4x WORSE (MAD 0.309), proving the bloom input
is single-sample and there is no closable algorithmic drift.

The old 0.07 ceiling was calibrated right at this floor, so deterministic
cross-renderer rounding tips it over with zero run-to-run variance:
- hardware GPU (local): MAD = 0.0700043
- CI SwiftShader (cloud): MAD = 0.0700051

0.072 clears the observed floor by ~2.8% while staying orders of
magnitude below any genuine bloom regression (which moves MAD by >= 0.1).

Standalone, pre-existing issue independent of the dependency PRs
(#374 / #376).

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
@bjsplat

bjsplat commented Jul 7, 2026

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Build 20260707.22 - merge @ 010e9bd

@ryantrem ryantrem marked this pull request as ready for review July 7, 2026 21:51
Copilot AI review requested due to automatic review settings July 7, 2026 21:51
@ryantrem ryantrem merged commit c5d8f8a into master Jul 7, 2026
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@ryantrem ryantrem deleted the raananw-scene144-bloom-parity branch July 7, 2026 21:51
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bjsplat commented Jul 7, 2026

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Build 20260707.26 · merge @ 010e9bd

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Pull request overview

This PR proposes widening the parity MAD ceiling for scene144 (bloom post-process) by updating the per-scene threshold in scene-config.json, and adds an inline justification note intended to document why the ceiling change is being requested.

Changes:

  • Increase scene144 maxMad from 0.07 to 0.072.
  • Add a note field to the scene144 config entry describing the justification and marking the change as pending approval.

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Comment thread scene-config.json
"slug": "scene144-bloom-post-process",
"name": "Scene 144 — Bloom Post-process",
"maxMad": 0.07,
"maxMad": 0.072,
Comment thread scene-config.json
"maxRawKB": 112,
"description": "Tarisland dragon asset rendered through a Lite frame-graph bloom task using the Babylon.js Playground bloom settings.",
"tags": ["post-process", "frame-graph", "gltf", "animation"],
"note": "PENDING USER APPROVAL. maxMad widened 0.07 -> 0.072. This full-screen multi-pass bloom sits on the 8-bit quantization floor between two independent WebGPU float pipelines (BJS reference vs Lite): 92% of pixels match exactly, 97% within 1 LSB, 99.6% within 2 LSB, and the residual MAD is dominated (71%) by unavoidable +/-1-2 LSB rounding across the smooth bloom gradient. Bloom params (threshold 0.1, weight 2, kernel 64, scale 0.5) and math match BJS exactly; enabling MSAA to match BJS antialias made parity 4x worse (0.309), confirming the bloom input is single-sample and there is no closable algorithmic drift. The old 0.07 ceiling was calibrated right at this floor, so deterministic cross-renderer rounding tips it over: hardware GPU measures 0.0700043, CI SwiftShader measures 0.0700051 (both deterministic, 0 run-to-run variance). 0.072 clears the observed floor by ~2.8% while staying orders of magnitude below any real bloom regression (which would move MAD by >= 0.1).",
@bjsplat

bjsplat commented Jul 7, 2026

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Build 20260707.26 - merge @ 010e9bd

@RaananW RaananW changed the title chore(test): widen scene144 parity ceiling with justification docs(parity): scene144 bloom parity ceiling investigation (ON HOLD) Jul 8, 2026
RaananW added a commit that referenced this pull request Jul 8, 2026
Brings in #369 (viewer support), #379 (docs), and #380 (scene144 parity
ceiling widened 0.07 -> 0.072 with justification) from master.

Also addresses the Copilot PR review on the eslint 10 bump: eslint 10 drops
Node < 20.19 support (engines: ^20.19.0 || ^22.13.0 || >=24), which the
README 'Node.js >= 18' prerequisite no longer reflects. Added an explicit
engines.node to package.json and updated the README prerequisite to match.

Regenerated the per-scene bundle manifests that conflicted (scene36/113)
plus incidental sub-0.1KB terser-5.48 rounding deltas (scene114/115/222);
the gitignored aggregate manifest.json is not committed.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
RaananW added a commit that referenced this pull request Jul 9, 2026
## Scope

Bumps **TypeScript `^5.7.0` → `^6.0.3`** across the workspace only.
**Vite is unchanged** (stays at its existing `^6.x` pins).

This PR was originally TS6 + Vite 8 together, but a split diagnostic
showed the two majors carry independent risk, so the Vite 8
(rolldown-vite) work has been moved to its **own separate draft PR
(#377, parked as exploration)**. This PR is now a clean,
zero-ceiling/zero-golden TypeScript-6-only change and is **the
deliverable**.

### Version bumps
`typescript ^5.7.0 → ^6.0.3` in: root, `packages/babylon-lite`,
`packages/babylon-lite-gl`, `packages/babylon-lite-compat`, `lab`,
`playground`. `pnpm-lock.yaml` regenerated (TS-only delta; resolves TS
`5.9.3 → 6.0.3`).

## Code changes required by TS 6

-
**`packages/babylon-lite/src/material/node/node-geometry-renderable.ts`**
— copy the readonly `_vertexBuffers` array (`buffers:
[...a._vertexBuffers]`) when passing it as `GPUVertexState.buffers`. TS6
tightened the WebGPU typings so a readonly array is no longer assignable
to the mutable `buffers` field. Semantics-preserving (shallow copy only;
no runtime/render change).
- **`tests/lite/build/public-api-types.test.ts`,
`tests/gl/build/public-api.test.ts`** — add `--ignoreConfig` to the
standalone `tsc` invocations. TS6 now errors (**TS5112**) when a file is
passed on the command line while a `tsconfig.json` exists in cwd;
`--ignoreConfig` is the flag the error itself recommends.
- **`tests/lite/build/public-api-types.test.ts`** — drop `--types
@webgpu/types`. TS6's built-in `dom` lib now bundles the WebGPU
declarations, so also loading the `@webgpu/types` package duplicates
them and (without `skipLibCheck`, which this test deliberately omits to
catch leaking internal types) trips **TS6200/TS2717** conflicts. The
native lib fully covers every `GPU*` type the public `build/index.d.ts`
references — verified type-checks clean.

No tsconfig strictness was loosened; no blanket `any` / `@ts-ignore` was
added.

### Bundle manifests
All per-scene bundle manifests were regenerated under TS6. Codegen is
**byte-identical to the TS5/Rollup baseline for every scene except two**
— `scene104.json` and `scene149.json` — which shift by a fraction of a
KB (gzip rounding, e.g. `44.5 → 44.6` KB). Those two are therefore the
only manifest files this PR changes vs `master`, and both remain within
existing size ceilings (**0 overages**). (An earlier revision of this
description said "46 manifests"; that reflected a mid-work snapshot
before the TS6-only split — the accurate figure vs `master` is 2.)

## Test / build results (TS6 + Vite 6)

- `pnpm run lint` (eslint + `tsc --noEmit` across all tsconfigs): ✅
green
- `pnpm test:unit` ✅ · `pnpm test:build` ✅ · `pnpm test:unit:gl` ✅ ·
`pnpm test:build:gl` ✅
- `pnpm build:lib`, `pnpm build`, `pnpm build:gl`, `pnpm
build:playground`: ✅ exit 0
- Locked parity + bundle-size on `LAB_TEST_PORT=5279`: **0 bundle-size
overages** ✅. Only `scene116` parity fails (see below); `scene144` now
**passes** after merging master's widened `0.072` ceiling (#380).

### scene116 is pre-existing local-GPU noise — NOT introduced here
`scene116` fails **byte-identically on unmodified `master`** (TS 5.9.3 +
Vite 6, this branch's changes reverted): MAD `0.2883984375…` vs
threshold `0.01`. It is machine/GPU-specific strict-threshold noise that
is **green on CI**, and fails with and without this PR's changes, so it
is not a regression from the TS6 upgrade — a reviewer should not be
alarmed. `scene144` (`0.07000434…`) previously sat a hair over the old
`0.07` threshold but now **passes** under master's widened `0.072`
ceiling (#380). No golden references or thresholds were touched.

## Notes
- Touches `pnpm-lock.yaml` → shares a conflict surface with sibling
dependency PRs (#374 and the parked Vite 8 PR #377); **whichever merges
second regenerates the lock** (trivial re-resolve).
- Merged current `master` (incl. #374 tooling batch + pnpm 9.15.9, #378
REUSE_BROWSER, #353, #381); all suites re-validated green.
- Kept as **draft** for the user's review (drafts-first).

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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4 participants