Skip to content

Updating light shaders interactively hangs the render #2612

Merged
sebastienblor merged 1 commit intoAutodesk:fix-7.5.1from
sebastienblor:pr/2607_b
Mar 30, 2026
Merged

Updating light shaders interactively hangs the render #2612
sebastienblor merged 1 commit intoAutodesk:fix-7.5.1from
sebastienblor:pr/2607_b

Conversation

@sebastienblor
Copy link
Copy Markdown
Collaborator

Changes proposed in this pull request
We need to declare the order in which the Sprims are sync'ed. The materials were at the beginning but the ArnoldNodeGraph was at the end. Because of that, the node graph was updated after the light, and therefore the light was still pointing to the previous (now deleted) shader

Issues fixed in this pull request
Fixes #2607

@sebastienblor sebastienblor requested a review from cpichard March 27, 2026 17:42
@sebastienblor sebastienblor merged commit 9595f21 into Autodesk:fix-7.5.1 Mar 30, 2026
9 checks passed
@sebastienblor sebastienblor deleted the pr/2607_b branch March 30, 2026 09:04
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants