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24 changes: 12 additions & 12 deletions core/dungeon-masters-guide/items/items-rods.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<elements>
<info>
<name>Rods</name>
<update version="0.0.4">
<update version="0.0.5">
<file name="items-rods.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/core/dungeon-masters-guide/items/items-rods.xml" />
</update>
</info>
Expand All @@ -13,7 +13,7 @@
<p class="indent">In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.</p>
</description>
<setters>
<set name="keywords">warlock</set>
<set name="keywords">focus, arcane, warlock</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -34,7 +34,7 @@
<p class="indent">In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.</p>
</description>
<setters>
<set name="keywords">warlock</set>
<set name="keywords">focus, arcane, warlock</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -55,7 +55,7 @@
<p class="indent">In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.</p>
</description>
<setters>
<set name="keywords">warlock</set>
<set name="keywords">focus, arcane, warlock</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -75,7 +75,7 @@
<p>You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn.</p>
</description>
<setters>
<set name="keywords">charm</set>
<set name="keywords">focus, charm, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -90,7 +90,7 @@
<p>Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords" >focus, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -108,7 +108,7 @@
<p class="indent">A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords" >focus, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -127,7 +127,7 @@
<p class="indent">The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the next dawn.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords">focus, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -144,7 +144,7 @@
<p class="indent">When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can’t be used again until ten days have passed.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords" >focus, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -168,7 +168,7 @@
<p class="indent"><strong><em>Terrify.</em></strong> While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is frightened of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until the next dawn.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords" >focus, arcane</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -186,7 +186,7 @@
<p class="indent">The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.</p>
</description>
<setters>
<set name="keywords">cleric, druid, paladin</set>
<set name="keywords">focus, druidic, divine, cleric, druid, paladin</set>
<set name="category">Rods</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="2">2 lb.</set>
Expand All @@ -197,4 +197,4 @@
<set name="charges">5</set>
</setters>
</element>
</elements>
</elements>
31 changes: 16 additions & 15 deletions core/dungeon-masters-guide/items/items-staffs.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,18 +4,19 @@
<name>Staffs</name>
<description></description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_playershandbook">Wizards of the Coast</author>
<update version="0.0.4">
<update version="0.0.5">
<file name="items-staffs.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/core/dungeon-masters-guide/items/items-staffs.xml" />
</update>
</info>
<element name="Staff of the Adder" type="Magic Item" source="Dungeon Master’s Guide" id="ID_WOTC_DMG_MAGIC_ITEM_STAFF_OF_THE_ADDER">
<supports>ID_WOTC_PHB_ITEM_STAFF</supports>
<description>
<p>You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.</p>
<p class="indent">You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.</p>
<p class="indent">The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.</p>
</description>
<setters>
<set name="keywords">cleric, druid, warlock</set>
<set name="keywords">focus, druidic, divine, cleric, druid, warlock</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -33,7 +34,7 @@
<p class="indent">If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.</p>
</description>
<setters>
<set name="keywords">cleric, druid, warlock</set>
<set name="keywords">focus, arcane, druidic, divine, cleric, druid, warlock</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -51,7 +52,7 @@
<p class="indent">The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.</p>
</description>
<setters>
<set name="keywords">bard, cleric, druid, sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, divine, bard, cleric, druid, sorcerer, warlock, wizard</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -69,7 +70,7 @@
<p class="indent">The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.</p>
</description>
<setters>
<set name="keywords">bard, cleric, druid</set>
<set name="keywords">focus, arcane, druidic, divine, bard, cleric, druid</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -88,7 +89,7 @@
<p><strong><em>Insect Cloud.</em></strong> While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.</p>
</description>
<setters>
<set name="keywords">bard, cleric, druid, sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, druidic, divine, bard, cleric, druid, sorcerer, warlock, wizard</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -106,7 +107,7 @@
<p class="indent">The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.</p>
</description>
<setters>
<set name="keywords">cleric, druid, warlock</set>
<set name="keywords">focus, arcane, druidic, divine, cleric, druid, warlock</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -129,7 +130,7 @@
</p>
</description>
<setters>
<set name="keywords">druid</set>
<set name="keywords">focus, druidic, druid</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -149,7 +150,7 @@
<p class="indent">The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.</p>
</description>
<setters>
<set name="keywords">druid, sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, druidic, druid, sorcerer, warlock, wizard</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -168,7 +169,7 @@
<p>The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.</p>
</description>
<setters>
<set name="keywords">druid, sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, druidic, druid, sorcerer, warlock, wizard</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand Down Expand Up @@ -200,7 +201,7 @@
</table>
</description>
<setters>
<set name="keywords">sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, sorcerer, warlock, wizard</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand Down Expand Up @@ -229,7 +230,7 @@
<p class="indent">The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.</p>
</description>
<setters>
<set name="keywords">damage, force</set>
<set name="keywords">focus, damage, force</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -252,7 +253,7 @@
<p class="indent"><strong><em>Thunder and Lightning.</em></strong> You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.</p>
</description>
<setters>
<set name="keywords" />
<set name="keywords">focus, damage, lightning, thunder</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand Down Expand Up @@ -285,7 +286,7 @@
</table>
</description>
<setters>
<set name="keywords">sorcerer, warlock, wizard</set>
<set name="keywords">focus, arcane, sorcerer, warlock, wizard, damage</set>
<set name="category">Staffs</set>
<set name="cost" currency="gp">0</set>
<set name="weight" lb="4">4 lb.</set>
Expand All @@ -301,4 +302,4 @@
<stat name="spellcasting:attack" value="2" />
</rules>
</element>
</elements>
</elements>
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