| Zipper |
Common |
+30 Chips for each Blind skipped this run |
| Mini Heart |
Common |
1 in 20 chance to add Foil to scored cards |
| Strawberry |
Common |
Earn $7 at end of round, reduces by $1 at cash out |
| Winged Strawberry |
Common |
Earn $2 if played poker hand does not contain a Pair, poker hand changes at end of round |
| Core Switch |
Common |
Swap hands and discards at the start of round, +1 discard after swap |
| Waterfall |
Common |
If played hand contains a Flush, convert a random card held in hand to the same suit |
| Pointless Machines |
Common |
Bad signal? |
| 5-Star Hardlist |
Common |
+20 Mult; -4 Mult for every Joker or Buffoon Pack purchased |
| Switch Gate |
Common |
Gains +10 Chips if any of the following cards are scored: <3 random cards> (starts at +0 chips); Cards change every round |
| Temple Rock |
Common |
Each Stone Card held in hand gives +50 Chips |
| Cloud |
Common |
+30 chips for each hand played this round |
| Brittle Cloud |
Common |
+150 chips on the first hand played this round |
| Strawberry Seeds |
Common |
After scoring 8 [suit] cards, sell this card to create a random Strawberry |
| Intro Car |
Uncommon |
Before each 5 or 8 is scored, swap current Chips and Mult |
| Temple Eyes |
Uncommon |
Gives Hanged Man if Blind is selected with $4 or less |
| Feather |
Uncommon |
Gains X0.04 for each card drawn, resets at end of round |
| Huge Mess: Towels |
Uncommon |
When played hand contains a Flush, gains +7 Chips for each card in hand that shares the same suit |
| Huge Mess: Chests |
Uncommon |
When played hand contains a Three of a Kind, gains +3 Mult for each possible Pair held in hand |
| Huge Mess: Books |
Uncommon |
When played hand contains a Straight, gains X0.14 Mult for each additional card in the sequence held in hand |
| Golden Strawberry |
Uncommon |
Earn $15 at end of Boss Blind |
| Winged Golden Strawberry |
Uncommon |
Earn $18 at end of Boss Blind if beaten without playing a hand that contains a Pair, poker hand changes at end of round |
| Moon Berry |
Uncommon |
If round ends without playing a hand that contains a Pair, create its Planet card with Negative edition, poker hand changes at end of round |
| To the Summit |
Uncommon |
Gains X0.25 Mult for each consecutive Blind selected with more money than the previous blind (starts at X1) |
| Climbing Gear |
Uncommon |
+3 discards; Discarded cards are reshuffled into deck |
| Blue Spinner |
Uncommon |
When a card with a Blue Seal is scored, 1 in 2 chance to add a Blue Seal to each adjacent card in scored hand (Unaffected by retriggers) |
| Purple Spinner |
Uncommon |
When a card with a Purple Seal is held in hand at end of round, 1 in 2 chance to add a Purple Seal to each adjacent card in hand (Unaffected by retriggers) |
| Red Spinner |
Uncommon |
When a card with a Red Seal is discarded, 1 in 2 chance to add a Red Seal to each adjacent card in discarded hand (Unaffected by retriggers) |
| Event Horizon |
Uncommon |
Every 5th Planet card used acts as a Black Hole |
| Green Booster |
Uncommon |
Adds an extra card to all Booster Packs |
| 1UP |
Uncommon |
Earn $2 at end of round, increases by $4 when a Strawberry is purchased |
| Lapidary |
Uncommon |
Jokers with a unique rarity each give X1.5 Mult |
| Fireball |
Uncommon |
If your score display catches fire during the round, next shop will have an extra Mega booster pack |
| Iceball |
Uncommon |
If your score display didn't catch fire during the previous round, X3 Mult |
| Kevin |
Rare |
Scoring face cards act as a copy of the rightmost played card |
| Theo Crystal |
Rare |
Forces 1 card to always be selected; Adds +1 to all listed probabilities at round end (2 in 7 -> 3 in 7) |
| Red Booster |
Rare |
Allows you to choose 1 extra card from all Booster Packs |
| Coyote Jump |
Rare |
If cards held in hand do not form a Pair, Straight or Flush, gain +1 discard |
| Rainbow Spinner |
Rare |
Gold Seals act as every seal |
| Cassette Block |
Rare |
BLUE { Gains + 8 Chips for each unused hand at end of round } RED { Gains +3 Mult for each unused discard at end of round}; Swaps at start of round, Starts with 0 chips and 0 mult. |
| Collapsing Bridge |
Rare |
X5 Mult when played hand contains a straight; All played cards have a 1 in 5 chance of being destroyed |
| Checkpoint |
Rare |
Gains X1 mult if boss blind is defeated without discarding (starts at X1) |
| Ominous Mirror |
Rare |
1/2 chance to create a copy of a scored card, adding Mirrored edition. 1/6 chance to break at end of round, leaving a Broken Mirror |
| Bird |
Rare |
Whenever a Planet card is used, draw 4 cards |
| Part Of You |
Rare |
If first played hand of round contains exactly 2 cards, convert both cards into their complements (e.g. King <-> Ace, 3 <-> Jack, 6 <-> 8) |
| Strong Winds |
Rare |
X2.22 Mult; Card of the highest rank in scoring hand is destroyed |
| Letting Go |
Rare |
When a card is destroyed, 1 in 2 chance to create a Death; Gains +4 Mult for each Death used (starts at 0) |
| Strawberry Pie |
Rare |
Grants a large bonus based on current money; $30-$79: +140 Chips; $80-$174: +60 Mult; $175+: X8 Mult |
| The Crowd |
Rare |
If played hand contains a Five of a Kind; X5 Mult |
| Badeline |
Legendary |
Retrigger all Glass cards and all Mirrored cards |
| Madeline |
Legendary |
Prevents reductions and resets of Joker values through their own abilities |