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8 changes: 8 additions & 0 deletions HenryMod/Modules/Prefabs.cs
Original file line number Diff line number Diff line change
Expand Up @@ -634,6 +634,14 @@ public static void ClearEntityStateMachines(GameObject bodyPrefab)
if (setStateOnHurt)
{
setStateOnHurt.idleStateMachine = Array.Empty<EntityStateMachine>();
}

// Ideally this should be changed to your weapon entity state machine
// Otherwise it lets you continue attacking during ziprails and similar
CharacterBody characterBody = bodyPrefab.GetComponent<CharacterBody>();
if (characterBody)
{
characterBody.vehicleIdleStateMachine = Array.Empty<EntityStateMachine>();
}
}

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