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UEShaderScript v1.2.0

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@AnimNyan AnimNyan released this 31 Dec 01:53
· 47 commits to master since this release

Video Tutorial on how to use UEShaderScript: https://www.youtube.com/watch?v=3PcPqhbgXLs

Major Update so version number is now 1.2.0!

Changes include:

  1. Changed the way the plugin sees texture types, now uses ParameterInfo value from props.txt files to see texture types. Old method of just using the suffix of presets is still included and can be used under Regex Advanced Options in the shading tab > Save UE Shaders properties panel.
  2. Updated Pit Princesses presets to 5.15 and Added Roman Noodle's 3.0 presets.
  3. For all Textures that must be in all presets, can now put them in C:\Users<your username>\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\UEShaderScript\textures folder which the plugin will now check and load textures from there.
  4. Added textures as part of Roman Noodle's 3.0 presets.
  5. Removed Skin Bump inputs for saving and loading. as outlined in change 3. that method is much better for textures that must be in all instances of a preset.

To install right click on "UEShaderScript_v.X.X.X.zip" file right below THIS description > Save Link As to download it, do NOT unzip it. In Blender Edit > Preferences > Add-Ons > Install > in the file explorer find "UEShaderScript_v.X.X.X.zip" and select the zip file pressing Select > in the Add-Ons search search for UE Shader Maps and enable the Add On to complete the installation.