Releases: Adnezz/VoiceFalloffOverride
v0.4.1 Release
This release has been built against MelonLoader v0.5.4 and VRChat Build 1207
There's still some significant known bugs with VFO that need ironing out, but a change to emmvrc's world blacklist api (that I failed to update in time for, whoops) has made the mod inoperable in all worlds, all the time, so this is getting a quick bugfix for now.
Thanks to InconsolableCellist for the pull request fixing the issue!
v0.4.0 Release
Whew. Been a minute. Got some significant improvements to VFO's reliability this time around, hope it's been worth the wait!
This release has been built against MelonLoader v0.5.3 and VRChat Build 1171
New:
- Added a patch to the method PlayerAudioManager calls when updating player voice ranges. This means that when a world tries to change the hearing range, VFO will prevent that from happening. This should make VFO compatible with all worlds, barring the original restrictions for game worlds (no changes allowed) and club worlds (only hearing range reduction allowed)
- Added an experimental feature that tries to detect when a world wants to set a player's voice range to a high value, for something like a public announcement system. This has not been extensively tested yet! Let me know if you have problems.
Removed:
- The BPAC disable workaround. This isn't needed anymore, since patching the PAM method makes this obsolete.
- The experimental spatialization method. This never worked as intended, and wasn't really fixing anything.
Please report issues you have here on Github.
v0.3.1 Release - Bugfix
Updated for VRChat build 1121, and MelonLoader v0.4.3
Added a fix for Better Player Audio Controller preventing VFO from working in some worlds, big thanks to lil-fluff for finding the problem and suggesting a solution!
Also added an experimental Voice Spatialization option. Forces it on in one of the components. May not be helpful as of the latest release, but it's there if you want to experiment with it.
Known issues:
- Does not prevent worlds from modifying voice falloff. You may need to toggle VFO on and off to reapply the desired falloff distance.
Please report issues you have here on Github.
v0.3 Release
Updated for VRChat build 1121, and MelonLoader v0.4.3
Added voice spatialization fix (enabled by default) and a fix for Better Player Audio Controller preventing VFO from working in some worlds, big thanks to lil-fluff for finding the problem and suggesting a solution!
Known issues:
- Does not prevent worlds from modifying voice falloff. You may need to toggle VFO on and off to reapply the desired falloff distance.
Please report issues you have here on Github.
(Binary removed due to bugs, get version 0.3.1 above)
v0.2 Release
Updated for VRChat build 1114, and MelonLoader v0.4.1
Added gain and near range controls.
Known issues:
- Does not prevent worlds from modifying voice falloff. You may need to toggle VFO on and off to reapply the desired falloff distance.
- Does not work at all in some worlds, for unknown reasons!
Please report issues you have here on Github.
v0.1 Release
Known issues:
- Does not prevent worlds from modifying voice falloff. You may need to toggle VFO on and off to reapply the desired falloff distance.
- Does not work at all in some worlds, for unknown reasons!
Please report issues you have here on Github.
Initial Release, v0.01-alpha
Known issues:
- Does not prevent worlds from modifying voice falloff. You may need to toggle VFO on and off to reapply the desired falloff distance.
- Does not restore falloff distance to previous value when VFO is disabled. Instead, it reverts to the default distance of 25 meters.
- Does not work at all in some worlds, for unknown reasons!
Please report issues you have here on Github.
(Old binary removed)