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5 changes: 3 additions & 2 deletions ChapterMaster.yyp
Original file line number Diff line number Diff line change
Expand Up @@ -1836,8 +1836,9 @@
{"id":{"name":"spr_weapon_stalker","path":"sprites/spr_weapon_stalker/spr_weapon_stalker.yy",},},
{"id":{"name":"spr_weapon_standard","path":"sprites/spr_weapon_standard/spr_weapon_standard.yy",},},
{"id":{"name":"spr_weapon_standard2","path":"sprites/spr_weapon_standard2/spr_weapon_standard2.yy",},},
{"id":{"name":"spr_weapon_storm_tall_2","path":"sprites/spr_weapon_storm_tall_2/spr_weapon_storm_tall_2.yy",},},
{"id":{"name":"spr_weapon_storm_tall","path":"sprites/spr_weapon_storm_tall/spr_weapon_storm_tall.yy",},},
{"id":{"name":"spr_weapon_storm_boss","path":"sprites/spr_weapon_storm_boss/spr_weapon_storm_boss.yy",},},
{"id":{"name":"spr_weapon_storm_complex","path":"sprites/spr_weapon_storm_complex/spr_weapon_storm_complex.yy",},},
{"id":{"name":"spr_weapon_storm_primary_decoration","path":"sprites/spr_weapon_storm_primary_decoration/spr_weapon_storm_primary_decoration.yy",},},
{"id":{"name":"spr_weapon_storm","path":"sprites/spr_weapon_storm/spr_weapon_storm.yy",},},
{"id":{"name":"spr_weapon_storm2","path":"sprites/spr_weapon_storm2/spr_weapon_storm2.yy",},},
{"id":{"name":"spr_weapon_sword_oriental","path":"sprites/spr_weapon_sword_oriental/spr_weapon_sword_oriental.yy",},},
Expand Down
10 changes: 5 additions & 5 deletions scripts/scr_ComplexSet/scr_ComplexSet.gml
Original file line number Diff line number Diff line change
Expand Up @@ -908,7 +908,7 @@ function ComplexSet(_unit) constructor {

// // Draw weapons

if (!weapon_right.new_weapon_draw) {
if (!weapon_right.single_left_right_profile) {
if ((weapon_right.sprite != 0) && sprite_exists(weapon_right.sprite)) {
if ((weapon_right.ui_twoh == false && weapon_left.ui_twoh == false) || weapon_right.ui_twoh == true) {
draw_weapon(weapon_right, "right_weapon", 0);
Expand All @@ -920,7 +920,7 @@ function ComplexSet(_unit) constructor {
}
}

if (!weapon_left.new_weapon_draw) {
if (!weapon_left.single_left_right_profile) {
if ((weapon_left.sprite != 0) && sprite_exists(weapon_left.sprite) && (weapon_right.ui_twoh == false)) {
draw_weapon(weapon_left, "left_weapon", 1);
}
Expand Down Expand Up @@ -991,7 +991,7 @@ function ComplexSet(_unit) constructor {
},
"melee_twohand": {
ui_spec: true,
new_weapon_draw: true,
single_left_right_profile: true,
hand_type: 2,
hand_on_top: true,
},
Expand Down Expand Up @@ -1046,7 +1046,7 @@ function ComplexSet(_unit) constructor {
"hand_type",
"arm_type",
"ui_weapon",
"new_weapon_draw",
"single_left_right_profile",
"ui_twoh",
"ui_spec",
"sprite",
Expand All @@ -1060,7 +1060,7 @@ function ComplexSet(_unit) constructor {
if (armour_type == eARMOUR_TYPE.TERMINATOR && !array_contains(["terminator_ranged", "terminator_melee", "terminator_fist"], _arm.display_type)) {
_arm.ui_ymod -= 20;
if (_arm.display_type == "normal_ranged") {
if (_arm.new_weapon_draw) {
if (_arm.single_left_right_profile) {
_arm.ui_xmod += 24;
} else {
_arm.ui_xmod -= 24;
Expand Down
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