feat: Report per-ShaderGroup complexity statistics leaderboard#2120
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lgritz wants to merge 1 commit into
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feat: Report per-ShaderGroup complexity statistics leaderboard#2120lgritz wants to merge 1 commit into
lgritz wants to merge 1 commit into
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Store the new compile-time complexity metrics that were added by PR 2085 (but only printed the the log as each group compiles) as fields on ShaderGroup so they survive after optimization. Expose them via getattribute(group, "stat:compiled_active_layers") etc., and extend getstats() to emit a "Shader compilation stats, post-optimized" section listing min/max/median and a leaderboard with a ranked top-N list for each metric (controlled by the existing "stat:rank_groups" option). Tests: testsuite/compstats/ test covering both the getstats output and the getattribute keys. Added a testshade --print-group-stats flag for querying per-group stat keys. Assisted-by: Claude Code / claude-sonnet-4-6 Signed-off-by: Larry Gritz <lg@larrygritz.com>
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Store the new compile-time complexity metrics that were added by PR #2085 (which printed the the stats in the log as each group compiles) as fields on ShaderGroup so they survive after optimization.
Expose them via
getattribute(group, "stat:compiled_active_layers")etc., and extend getstats() to emit a "Shader compilation stats, post-optimized" section listing min/max/median and a leaderboard with a ranked top-N list for each metric (controlled by the existing "stat:rank_groups" option).Tests: testsuite/compstats/ test covering both the getstats output and the getattribute keys. Added a testshade --print-group-stats flag for querying per-group stat keys.
Assisted-by: Claude Code / claude-sonnet-4-6