Add rasterizer displacement support#2937
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Thanks so much for this proposal, @hybridherbst! We should reserve some time to dive into the details of this work, but from a high level, it addresses a very important feature that we've long wanted to include in MaterialX. |
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@hybridherbst Would you mind resolving the merge conflicts between this PR and recent commits from the community? That should help us to properly test and review the proposal. |
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Summary
This PR adds hardware shader generation for displacement, including vertex-stage displacement emission, texture-driven displacement dependencies, compound displacement calls, multi-output displacement handling, and derivative-based normal recomputation for displaced surfaces.
This allows MaterialXView, MaterialXGraphEditor and others to work with, display, and render displacement materials.
This contribution is funded by Needle