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53 changes: 49 additions & 4 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,10 +1,55 @@
# Unity3D .gitignore file.
# Store this file at the root of your local repository.
.DS_Store
Temp/
Library/
Build/
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AQUAS/
Assets/PostProcessing/
Assets/AssetStoreTools*

# Visual Studio cache directory
.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.pidb
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# ============ #
# OS generated #
# ============ #
.DS_Store*
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
[Tt]humbs.db
[Dd]esktop.ini
Corridor/Library/ShaderCache/
Corridor/Library/metadata/
10 changes: 10 additions & 0 deletions .gitignore_BUK
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@@ -0,0 +1,10 @@
# Unity3D .gitignore file.
# Store this file at the root of your local repository.
.DS_Store
Temp/
Library/
Build/
*.csproj
*.pidb
*.sln
*.userprefs
8 changes: 8 additions & 0 deletions Assets/AQUAS.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/Materials.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

76 changes: 76 additions & 0 deletions Assets/Materials/Lights_off.mat
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%YAML 1.1
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Lights_off
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
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- _SmoothnessTextureChannel: 0
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m_Colors:
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8 changes: 8 additions & 0 deletions Assets/Materials/Lights_off.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

76 changes: 76 additions & 0 deletions Assets/Materials/Lights_on.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Lights_on
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
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- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
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- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
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m_Colors:
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8 changes: 8 additions & 0 deletions Assets/Materials/Lights_on.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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