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This release will contain a bunch of experimental features. All features here will be needed to manually enabled or be disabled by default.
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- MAJOR: All functions have been moved inside of the script package. #732 - MAJOR: Reworked vehicle cargo, inventory, cosmetics radio and functions application system. #732 - ADDED: Vehicle Staging System #732 > Medical Vehicle loadout can be applied to some vehilce by defining Vehicle Type exsampe: #732 > `this setVariable ["cScripts_Vehicle_Type", "MED"];` #732 - ADDED: `TankTheAbrams setVariable ["cScripts_Vehicle_Callsign", 0];` to allow M1A1 label plus 1to4 to show barrelart minus to skip art. #799 - ADDED: `TankTheAbrams setVariable ["cScripts_Vehicle_Name", ""];` to allow M1A1 naming. #799 - ADDED: Ability to select barrel art and number on abrams via staging #801 - ADDED: Ability to turned out crew to add flag to M1A1 #800 - ADDED: Feedback when you rearm your loadout. #743 - ADDED: Improved inheritence for Alpha Co. Loadouts #743 - ADDED: M1A1 Barrel Text is now hardcoded and set by us. #799 - ADDED: Role config property to filter specific loadout items. #743 - ADDED: Stangeing Arsenal #743 - ADDED: Setting to allow or disallow radio assignations #732 - ADDED: You can now define stadging zone via global variable #793 - ADDED: `cScripts_isPlayer` to indentify player untis (`GVAR(isPlayer)`) #772 - ADDED: `zone_staging_#` marker types to allow creation of stageing zones. #772 - ADDED: addAction hint button to show that your inside of a staging zone. #772 - ADDED: Better checks for CfgPatches for specific functions #772 - ADDED: Event applyLoadout to handle targeted loadout applications #772 - CHANGED: `createVehicleLable` now support VectorDirAndUp when the direction parm is set to `false`. #732 > (Direction is not synced propperly and is unreliable) This is now only used for some medical vehicle texture applications. #732 - CHANGED: `addStagingZone` now only accept markers or objects as arguments #772 - CHANGED: `init_vehicle` to now handle all vehicles #732 - CHANGED: `setPlayerRank` now return true when successfull #772 - CHANGED: Abilities are now always applies even when you have a saved loadout. #743 - CHANGED: Atlas radio is now set for vehilces using medical type #805 - CHANGED: Formating in postInit file #772 - CHANGED: Formating in preInit file #772 - CHANGED: Improved ACRE loadout filtering if acre is used in loadouts #743 - CHANGED: Improved and updated staging system #772 - CHANGED: Radio channels for saber vehicles to mirror section #799 - CHANGED: Radio functions dont run when acre is not enabled or pressent #806 - CHANGED: Regear now utalize utalize localEvents #772 - CHANGED: Renamed `initVehicle` to `init_vehicle` #732 - CHANGED: Renamed init functions to better describe what they handle and do #772 - CHANGED: Renamed initACELoadouts to init_aceArsenalDefault #743 - CHANGED: Renamed initStaging to init_staging #743 - CHANGED: Renamed moduels and added prefix to easier distinguish them - CHANGED: setVehicleLable now aply texture to a whider range of vehicle using inherit base classes #732 - CHANGED: Vehicle inventory, cosmetics and radio is only added to vehicles defined in the CBA Settings vehicle faction array #732 - CHANGED: Warning logging in selectLoadout to be better formated #772 - FIXED: BIS rank not being aplied to players with clan and rank prefix #772 - FIXED: C-130 Cargo size #803 - FIXED: External and internal spelling #772 - FIXED: gear_removeLoadout function never removing anything #743 - FIXED: MILS and IFF pannels not being hidden on the abrams in some cases. #799 - FIXED: Possibly google overlay not being applied propperly when altering loadouts on init. #743 - FIXED: Regear not giving you a loadout in certain situations. #743 - FIXED: Size taken for MRAP vehicles #803 - FIXED: Size taken for Stryker vehicles #803 - FIXED: Spelling and terminology in script headers and variable names #743 - FIXED: Stageing system not being able to create zones on markers. #772 - FIXED: Wrong type of logging in para equipment simulation #772 - REMOVED: `checkVehicle` function #772 - REMOVED: Achillies support for moduels #785 - REMOVED: Some debug messages from functions #772 - REMOVED: Starter Crate Arsenal system #743 - REMOVED: TAWVD script from cScripts #789 - MISC: Varrius quality of life and bugfixes #798 #797 #795 - Ability to override company check - Added ability to have empty inventory - Added setting and fixed numbering - Broader usage of helicopter for inventory appications - Disable default for non valid loadout - Disabled arenal if you dont have any valid loadout - Fixed function returning empty - Improved check - Whitelist return empty # loadouts - ADDED: Missing launchers to weapons team and viking units #794 - ADDED: Missing roles to viking units #794 - ADDED: New medical equipment to Atlas #794 - CHANGED: 40mm grenades are now avalible for all loadouts and not just weapon system #794 - CHANGED: Arsenal medic gear is not added via ablility and not role #794 - CHANGED: Inhetitence for viking classes #794 - FIXED: Bug were company variable always returned `none` causing arenal filter to return default company #794
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