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Releases: 4eb0da/war3-model

Maintenance update

14 Mar 10:38

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  • Updated deps, typescript, build, d.ts. It is not expected that anything will change

WebGPU

28 Jun 18:14

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  • Added WebGPU support
  • Various rendering fixes
  • Improved wireframe rendering
  • Build migrated to vite, package contents adjucements
  • Some rendering API's were changed

Compatibility fixes

26 Apr 14:30

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Reduced shader data for the better compatibility with the different ahrdware
Reduced max animated nodes count (256 -> 254)

Preview updates

20 Mar 23:24

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  • Added levelOfDetail parameter to the render function
  • Added getSequence / setFrame / getFrame methods
  • Preview ui updates

1100 format fixes

10 Mar 19:05

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  • Fixed several issues with the 1100 format

Version 1100 support

08 Mar 00:33

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  • Added support for the version 1100
  • Fixed mdl parsing/generation around SkinWeights, BindPose and comments
  • Fixed old models to init and render

Thanks to @BogdanTretyakov for starting to work on 1100 format support and drawing attention to the issue related to it.

Fixes

21 Jan 00:00

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  • Fixed the lack of mdl PriorityPlane generation for the ParticleEmitter2 (thanks a lot, @ChrisCatCP !)
  • Also fixed ReplaceableId in mdl for the ParticleEmitter2 and the PriorityPlane parsing
  • Fixed the WebGL 1 renderer, broken in the previous version

IBL / Environment maps support

21 Aug 00:27
6f500ec

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  • Added useEnvironmentMap render mode
  • Added renderEnvironment method

MDL fixes 2

12 May 20:27

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  • Additional fixes for the MaterialID generation in MDL format

MDL fixes

11 May 19:39

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  • Fixed an issue with the MaterialID parsing and generation
  • Fixed an issue with the incorrect PivotPoints order