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New Feature: add Character class #5
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3AHAT0P
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Jan 18, 2020
src/classes/Character.js
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| return (async () => { | ||
| if (typeof mainSprite === 'string') this.mainSprite = await this._loadImage(mainSprite); | ||
| if (moveSprite instanceof Object) this.moveSettings.moveSprite = await this._loadDynamicSprite(moveSprite, moveSpriteMeta); | ||
| if (jumpSprite instanceof Object) this.jumpSettings.jumpSprite = await this._loadDynamicSprite(jumpSprite, jumpSpriteMeta); | ||
| if (attackSprite instanceof Object) this.attackSettings.attackSprite = await this._loadDynamicSprite(attackSprite, attackSpriteMeta); | ||
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| this._offscreenCanvas = new OffscreenCanvas(this.mainSprite.width, this.mainSprite.height); | ||
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| return this; | ||
| })(); |
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Please use async create function (aka fabricMethod) instead of async constructor
Dev: add static create method for Character.js Dev: add validations for flipbooks Dev: add static create method for Flipbook.js Dev: add Sprite class
Dev: add jsdoc description for Character.create method
Dev: fix jsdoc description for Character.create method Dev: add jsdoc description for Character constructor
Dev: refactor Flipbook.js
Dev: add start\stop methods for Flipbook.js
Dev: fix stop method in Flipbook.js
Dev: add position to Character.js
Dev: add _offscreenCanvas
Dev: add actionHandling(not finished yet) - Character.js Dev: add _offscreenCanvas - Flipbook.js Dev: add currentSprite getter - Sprite.js
Dev: add speed for Character.js Dev: add functionality to set sprites for different directions in Character.js Dev: add render method in Character.js Dev: add _render method in Flipbook.js
Dev: bug fix Dev: memory leaks fix
Dev: fix mirroring. But it's hard code now. This settings should be passed through a some options. TBD
Dev: refactor folders and file names
Dev: add event handling to Flipbook.js Dev: fix _setOnChangeJumpFrame functionality in Character.js
Dev: add keypress event handling for jump Dev: add check position to Scene
Dev: fix all move and jump bugs
Dev: add check any collisions in move process of Character.js Dev: add addObject for Scene Dev: add collisions detection functionality in Scene
Dev: add method to render objects in Scene Dev: fix _changePosition in Character.js
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