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CallbackStateTest.php
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193 lines (160 loc) · 4.97 KB
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<?php declare(strict_types=1);
namespace Star\Component\State\Example;
use PHPUnit\Framework\TestCase;
use Star\Component\State\Builder\StateBuilder;
use Star\Component\State\Callbacks\CallContextMethodOnFailure;
use Star\Component\State\Callbacks\CallClosureOnFailure;
use Star\Component\State\Callbacks\TransitionCallback;
use Star\Component\State\InvalidStateTransitionException;
use Star\Component\State\RegistryBuilder;
use Star\Component\State\StateContext;
use Star\Component\State\StateMachine;
use Star\Component\State\StateMetadata;
use Star\Component\State\StateTransition;
final class CallbackStateTest extends TestCase
{
public function test_workflow(): void
{
$turnStill = new TurnStill();
$this->assertTrue($turnStill->isLocked());
$this->assertFalse($turnStill->inViolation());
$this->assertSame(0, $turnStill->coins());
$turnStill->pay(1);
$this->assertSame(1, $turnStill->coins());
$this->assertFalse($turnStill->isLocked());
$this->assertFalse($turnStill->inViolation());
$this->assertSame(1, $turnStill->coins());
$turnStill->pass();
$this->assertSame(1, $turnStill->coins());
$this->assertTrue($turnStill->isLocked());
$this->assertFalse($turnStill->inViolation());
$this->assertSame(1, $turnStill->coins());
$turnStill->pass();
$this->assertSame(1, $turnStill->coins());
$this->assertTrue($turnStill->isLocked());
$this->assertTrue($turnStill->inViolation());
$this->assertSame(1, $turnStill->coins());
$turnStill->pay(1);
$this->assertSame(1, $turnStill->coins());
$this->assertTrue($turnStill->isLocked());
$this->assertTrue($turnStill->inViolation());
$this->assertSame(1, $turnStill->coins());
$turnStill->reset();
$this->assertSame(1, $turnStill->coins());
$this->assertTrue($turnStill->isLocked());
$this->assertFalse($turnStill->inViolation());
}
}
final class TurnStill implements StateContext
{
/**
* @var TurnStillState|StateMetadata
*/
private $state;
/**
* @var int
*/
private $coins = 0;
public function __construct()
{
$this->state = new TurnStillState('locked');
}
public function toStateContextIdentifier(): string
{
return 'turn-still';
}
public function pay(int $coin): void
{
$this->state = $this->state->transit(
'pay',
$this,
new CallContextMethodOnFailure(
'violation',
'refund',
[$coin]
)
);
$this->coins += $coin;
}
public function pass(): void
{
$this->state = $this->state->transit(
'pass',
$this,
new CallClosureOnFailure(
function () {
return $this->state->transit('alarm', $this)->getCurrent();
}
)
);
}
public function reset(): void
{
$this->state = $this->state->transit('reset', $this);
}
public function isLocked(): bool
{
return $this->state->hasAttribute('is_locked');
}
public function inViolation(): bool
{
return $this->state->isInState('violation');
}
public function coins(): int
{
return $this->coins;
}
public function refund(int $coins): void
{
$this->coins -= $coins;
}
}
final class PayTransition implements StateTransition
{
public function getName(): string
{
return 'pay';
}
/**
* @param RegistryBuilder $registry
*/
public function onRegister(RegistryBuilder $registry): void
{
$registry->registerStartingState($this->getName(), 'locked', []);
$registry->registerDestinationState($this->getName(), 'unlocked', []);
}
public function getDestinationState(): string
{
return 'unlocked';
}
}
final class TriggerAlarm implements TransitionCallback
{
public function beforeStateChange($context, StateMachine $machine): void
{
}
public function afterStateChange($context, StateMachine $machine): void
{
}
public function onFailure(InvalidStateTransitionException $exception, $context, StateMachine $machine): string
{
return $machine->transit('alarm', 'turnstill');
}
}
final class TurnStillState extends StateMetadata
{
/**
* Returns the state workflow configuration.
*
* @param StateBuilder $builder
*/
protected function configure(StateBuilder $builder): void
{
$builder->allowTransition('pass', 'unlocked', 'locked');
$builder->allowCustomTransition(new PayTransition());
// alarm is called on transition failure
$builder->allowTransition('alarm', ['locked', 'unlocked'], 'violation');
$builder->allowTransition('reset', 'violation', 'locked');
$builder->addAttribute('is_locked', ['locked', 'violation']);
}
}