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UnityPAL.sln
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21 lines (21 loc) · 1018 Bytes
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5fea485d-0803-28f0-4cb5-7d79df51e50d}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{199c567a-84a3-bfd4-e260-e21631aedcb9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5fea485d-0803-28f0-4cb5-7d79df51e50d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5fea485d-0803-28f0-4cb5-7d79df51e50d}.Debug|Any CPU.Build.0 = Debug|Any CPU
{199c567a-84a3-bfd4-e260-e21631aedcb9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{199c567a-84a3-bfd4-e260-e21631aedcb9}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal