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GamePanel.java
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212 lines (179 loc) · 6.51 KB
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import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.*;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
import java.awt.Color;
public class GamePanel extends JPanel implements KeyListener, Runnable {
private Frame frame;
private Image backgroundImage;
private Character player;
private boolean running;
private ArrayList<Character> enemies;
private Score score;
private JLabel scoreLabel;
private Image[] enemyRacialSegregationCenter;
private boolean movingRight = true; // New flag to track enemy movement direction
GamePanel(Frame frame) {
enemyRacialSegregationCenter = new Image[4];
// Reading file
try {
backgroundImage = ImageIO.read(new File("E:/Codes/Java/Space Invader/Image/background3.png"));
enemyRacialSegregationCenter[0] = ImageIO.read(new File("E:/Codes/Java/Space Invader/Image/blue.png"));
enemyRacialSegregationCenter[1] = ImageIO.read(new File("E:/Codes/Java/Space Invader/Image/green_enemy.png"));
enemyRacialSegregationCenter[2] = ImageIO.read(new File("E:/Codes/Java/Space Invader/Image/red_enemy.png"));
enemyRacialSegregationCenter[3] = ImageIO.read(new File("E:/Codes/Java/Space Invader/Image/yellow_enemy.png"));
} catch (IOException e) {
e.printStackTrace();
System.out.println("Oh Nose Something went wrong with the image loader");
}
// Panel settings
this.frame = frame;
setSize(1280, 720);
setFocusable(true);
addKeyListener(this);
setLayout(null);
// Game components
player = new Character(score);
enemies = new ArrayList<>();
score = new Score();
scoreLabel = new JLabel("Score: " + score.getScore());
scoreLabel.setForeground(Color.white);
scoreLabel.setBounds(0, 0, 400, 100);
scoreLabel.setFont(new Font("Arial", Font.PLAIN, 40));
add(scoreLabel);
int xSpacing = 10;
int ySpacing = 20;
int layer = 1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 10; j++) {
enemies.add(new Character(300 + (60 + xSpacing) * j, (60 + ySpacing) * layer, enemyRacialSegregationCenter[i]));
}
layer++;
}
running = true;
Thread gameThread = new Thread(this);
gameThread.start();
}
public void addNotify() {
super.addNotify();
requestFocusInWindow();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImage != null) {
g.drawImage(backgroundImage, 0, 0, 1280, 720, this);
} else {
System.out.println("Image not found or failed to load.");
}
g.drawImage(player.getCharacter(), player.getPosX(), player.getPosY(), player.getWidth(), player.getHeight(), this);
for (Projectile p : player.getProjectile()) {
g.drawImage(p.getProjectImage(), p.getPosX(), p.getPosY(), p.getWidth(), p.getHeight(), this);
}
for (Character e : enemies) {
g.drawImage(e.getCharacter(), e.getPosX(), e.getPosY(), e.getWidth(), e.getHeight(), this);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
String key = KeyEvent.getKeyText(keyCode);
if (key.equalsIgnoreCase("D")) {
player.setIsMovingRight(true);
} else if (key.equalsIgnoreCase("A")) {
player.setIsMovingLeft(true);
} else if (key.equalsIgnoreCase("SPACE") && player.getCanShoot()) {
player.shootProjectile();
player.setCanShoot(false);
System.out.println(score.getScore());
}
}
@Override
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
String key = KeyEvent.getKeyText(keyCode);
if (key.equalsIgnoreCase("D")) {
player.setIsMovingRight(false);
} else if (key.equalsIgnoreCase("A")) {
player.setIsMovingLeft(false);
} else if (key.equalsIgnoreCase("SPACE")) {
player.setCanShoot(true);
System.out.println(enemies.size());
}
}
@Override
public void run() {
while (running) {
update();
revalidate();
repaint();
try {
Thread.sleep(1000 / 60);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void update() {
// Move player right
if (player.getIsMovingRight()) {
player.setPlayerPosX(player.getPosX() + player.getspeed());
}
// Move player left
if (player.getIsMovingLeft()) {
player.setPlayerPosX(player.getPosX() - player.getspeed());
}
// Update player projectiles
player.isActive();
player.playerProjectileCollision(enemies, score);
scoreLabel.setText("Score:" + score.getScore());
// Remove dead enemies
Iterator<Character> iterator = enemies.iterator();
while (iterator.hasNext()) {
Character e = iterator.next();
if (e.getHp() <= 0) {
iterator.remove();
}
}
// Update projectile positions
for (Projectile p : player.getProjectile()) {
p.setPosY(p.getPosY() - p.getSpeed());
}
moveEnemiesUnison();
if (enemies.size() == 0) {
frame.showEndingPanel();
}
}
private void moveEnemiesUnison() {
int moveAmount = movingRight ? 5 : -5; // Move direction
boolean switchDirection = false; // Flag to check if any enemy hits the boundary
for (Character enemy : enemies) {
if (movingRight && enemy.getPosX() + enemy.getWidth() >= getWidth()) {
switchDirection = true;
break;
} else if (!movingRight && enemy.getPosX() <= 0) {
switchDirection = true;
break;
}
}
// Move enemies and switch direction if necessary
for (Character enemy : enemies) {
enemy.setPosX(enemy.getPosX() + moveAmount);
}
if (switchDirection) {
movingRight = !movingRight;
for (Character enemy : enemies) {
enemy.setPosY(enemy.getPosY() + 2);
}
}
}
}