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sample2.asm
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357 lines (287 loc) · 12.1 KB
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;sample2.asm
;///////////////////////////
;//////// DEFINE ////////
;///////////////////////////
;---------------------
;System parameters
SAMPLE_Z_MAX_ONLY ;Z sample 'maximum only'
DISPLAY_BOTTOM_192 ;bottom line '192'
SCREEN_Z128 ;screen position '128'
VCE_5M ;VCE clock '5M'
SCREEN_256_240_B ;screen dots '256 * 240'
ENABLE_SHADING ;flat shading 'enable'
BRIGHT_CONVERT_8_8 ;'8'brightnesses '8'colors
CLEAR_SIZE_2KW ;clear size 1.5KW
CLEAR_BUFFER_DMA ;clear buffer using 'DMA'
;///////////////////////////
;//////// INCLUDE ////////
;///////////////////////////
;---------------------
INCLUDE "poly_inc.asm"
;///////////////////////////
;//////// ZERO PAGE ////////
;///////////////////////////
.zp
;---------------------
modelRotaionZ .ds 1
;///////////////////////////
;//////// BSS ////////
;///////////////////////////
.bss
;---------------------
INCLUDE "poly_ds.asm"
;///////////////////////////
;//////// ROM ////////
;///////////////////////////
;----------------------------
;-------- CODE --------
;----------------------------
.code
.bank 0
.org $E000
;----------------------------
main:
;
SET_POLYGON_FUNCTION
jsr initializePolygonFunction
movw <argw0, #paletteData
jsr setAllPalette
movw <argw0, #polygonColor
jsr setAllPolygonColor
jsr initializeScreenVsync
ldx #128
ldy #96
jsr setScreenCenter
stz <modelRotaionZ
jsr onScreen
jsr enableIrqVdc
cli
;----------------
.mainLoop:
jsr initializePolygonAndSat
movw <lightVectorX, #0
movw <lightVectorY, #0
movw <lightVectorZ, #-16384
movw <eyeTranslationX, #0
movw <eyeTranslationY, #0
movw <eyeTranslationZ, #0
mov <eyeRotationX, #0
mov <eyeRotationY, #0
mov <eyeRotationZ, #0
mov <eyeRotationSelect, #ROT_FIRST_Z + ROT_SECOND_X + ROT_THIRD_Y
lda #0
jsr setPolygonColorIndex
inc <modelRotaionZ
movw <translationX, #0
movw <translationY, #0
movw <translationZ, #200
mov <rotationX, #32
mov <rotationY, #64
mov <rotationZ, <modelRotaionZ
mov <rotationSelect, #ROT_FIRST_Z + ROT_SECOND_X + ROT_THIRD_Y
movw <modelAddress, #modelData
jsr setModelRotation
jsr putPolygonWithVsync
jsr setVsyncFlag
jmp .mainLoop
;----------------------------
irq1Function:
;
bbr5 <vdpStatus, .skip
jsr getPadData
.skip:
rts
;----------------------------
_irq1:
;
IRQ_ENTRY
jsr irq1PolygonFunction
jsr irq1Function
IRQ_EXIT
;----------------------------
_timer:
;
IRQ_ENTRY
stz INTERRUPT_STATE_REG
IRQ_EXIT
;----------------------------
_irq2:
_nmi:
;
IRQ_ENTRY
IRQ_EXIT
;----------------------------
_reset:
;
RESET_PROCESS
;jump main
jmp main
;----------------------------
;-------- DATA --------
;----------------------------
;----------------------------
polygonColor:
;128 pattern
;CH0
.db $00, $00, $00, $00, $00, $00, $00, $00, $88, $88, $88, $88, $00, $00, $00, $00,\
$AA, $AA, $AA, $AA, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $00, $00, $00, $00,\
$55, $55, $55, $55, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$AA, $AA, $AA, $AA, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
;CH1
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$AA, $AA, $AA, $AA, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $00, $00, $00, $00,\
$FF, $FF, $FF, $FF, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
;CH2
.db $00, $FF, $00, $FF, $00, $00, $00, $00, $00, $FF, $00, $FF, $00, $00, $00, $00,\
$00, $FF, $00, $FF, $00, $00, $00, $00, $00, $FF, $00, $FF, $00, $00, $00, $00,\
$00, $FF, $00, $FF, $00, $00, $00, $00, $00, $FF, $00, $FF, $00, $00, $00, $00,\
$00, $FF, $00, $FF, $00, $00, $00, $00, $00, $FF, $00, $FF, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
;CH3
.db $00, $00, $FF, $FF, $00, $00, $00, $00, $00, $00, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $FF, $FF, $00, $00, $00, $00, $00, $00, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $FF, $FF, $00, $00, $00, $00, $00, $00, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $FF, $FF, $00, $00, $00, $00, $00, $00, $FF, $FF, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,\
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
;----------------------------
paletteData:
;0000000G GGRRRBBB
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0092, $0124, $01B6, $0008, $0018, $0028, $0038,\
$0001, $0003, $0005, $0007, $0049, $00DB, $016D, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
.dw $0000, $0020, $0100, $0120, $0004, $0024, $0104, $0124,\
$01B6, $0038, $01C0, $01F8, $0007, $003F, $01C7, $01FF
;----------------------------
modelData
MODEL_DATA modelDataPolygon, 13, modelDataVertex, 13, modelDataVector
modelDataPolygon
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 0, 1, 2, 3 ;center bottom
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $02, $00, 0, 3, 4 ;center front left
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $02, $00, 0, 4, 1 ;center front right
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 4, 3, 2 ;center back left
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 4, 2, 1 ;center back right
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 5, 7, 6 ;right center
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 5, 6, 8 ;right front top
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 5, 8, 7 ;right front bottom
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $01, $00, 6, 7, 8 ;right back
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 9, 10, 11 ;left center
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 9, 12, 10 ;left front top
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $03, $00, 9, 11, 12 ;left front bottom
POLYGON_DATA ATTR_BACKDRAW_CXL+ATTR_SHADING, $01, $00, 10, 12, 11 ;left back
modelDataVertex
VERTEX_DATA 0, 0, 100 ;0
VERTEX_DATA 25, 0, 0 ;1
VERTEX_DATA 0, 0, -50 ;2
VERTEX_DATA -25, 0, 0 ;3
VERTEX_DATA 0, 25, 0 ;4
VERTEX_DATA 40, 0, 100 ;5
VERTEX_DATA 40, 25, -50 ;6
VERTEX_DATA 40, -25, -50 ;7
VERTEX_DATA 65, 0, -15 ;8
VERTEX_DATA -40, 0, 100 ;9
VERTEX_DATA -40, 25, -50 ;10
VERTEX_DATA -40, -25, -50 ;11
VERTEX_DATA -65, 0, -15 ;12
modelDataVector
VECTOR_DATA 0, -16384, 0
VECTOR_DATA -11408, 11408, 2852
VECTOR_DATA 11408, 11408, 2852
VECTOR_DATA -10923, 10923, -5461
VECTOR_DATA 10923, 10923, -5461
VECTOR_DATA -16384, 0, 0
VECTOR_DATA 9882, 12890, 2148
VECTOR_DATA 9882, -12890, 2148
VECTOR_DATA 13332, 0, -9523
VECTOR_DATA 16384, 0, 0
VECTOR_DATA -9882, 12890, 2148
VECTOR_DATA -9882, -12890, 2148
VECTOR_DATA -13332, 0, -9523
;///////////////////////////
;//////// DATAS ////////
;///////////////////////////
INCLUDE "poly_datas.asm"
;----------------------------
.org $FFF6
.dw _irq2
.dw _irq1
.dw _timer
.dw _nmi
.dw _reset
;///////////////////////////
;//////// FUNCTIONS ////////
;///////////////////////////
INCLUDE "poly_proc.asm"