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464 lines (419 loc) · 15.4 KB
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--[[
Rewrite Structure Heavily Inspired by Squishy's API
]]
--[[ Credits
CommanderShiji (@the_command) - Influence Math
]]--
---@diagnostic disable: duplicate-set-field
---@diagnostic disable: redefined-local
---@diagnostic disable: undefined-field
---@diagnostic disable: undefined-doc-name
---@diagnostic disable: undefined-global
--This Alias grabs from ease's aliases. If ease is installed and you have VSCode + GS' VSCodeDocs it should show up on your main script
---@alias jl.validInterps: string
---| linear
---| sine
---| quad
---| cubic
---| quart
---| quint
---| expo
---| circ
---| back
---| logarithmic
--#region 'just_lean Initialization'
---@class just_lean
local just_lean = {}
just_lean.__index = just_lean
just_lean.allowAutoUpdates = true
just_lean.enabled = true
just_lean.debug = false
just_lean.useEase = true
just_lean.baseRot = vanilla_model.HEAD:getOriginRot()
--#endregion
--#region 'Math Setup'
local sin, cos, abs, asin, atan, atan2, min, max, map, lerp = math.sin, math.cos, math.abs, math.asin, math.atan, math.atan2, math.min, math.max, math.map, math.lerp
local function tweenFn(a,b,t,s)
return (just_lean.useEase and easings) and easings:ease(a,b,t,s) or lerp(a,b,t)
end
--#endregion
--#region 'Prerequesites'
local function prequire(m) --protected require shared by moteus
local ok, err = pcall(require, m)
if not ok then return nil, err end
return err
end
---@param message string
---@param level number ?
---@param prefix string ?
---@param toLog boolean ?
---@param both boolean ?
local function warn(message, level, prefix, toLog, both) --by Auria, Modified by Xander
local _, traceback = pcall(function() error(message, (level or 1) + 3) end)
if both or not toLog then
printJson(toJson {
{ text = "[warn] ", color = "gold" },
{ text = avatar:getEntityName(), color = "white" },
" : ", traceback, "\n",
})
end
if toLog or both then
host:warnToLog("[" .. (prefix or "warn") .. "] " .. traceback)
end
end
local Squishy
for _, key in ipairs(listFiles(nil, true)) do
if key:find("SquAPI$") then
Squishy = require(key)
if host:isHost() then
warn(
"Squishy's API Detected. This script will not work properly with the Smooth Head/Torso/etc.",
2)
end
break
end
end
function events.entity_init()
if Squishy ~= nil then
Squishy = Squishy
end
end
local assumed = "scripts.ease"
local exists = prequire(assumed)
local easings
if not exists then
for _, key in ipairs(listFiles(nil, true)) do
if key:find("ease$") then
easings = require(key)
end
end
else
easings = exists
end
function events.tick()
if Squishy then
if #Squishy.smoothHeads >= 1 then
error("Just Lean can not work with SquAPI's Smooth Head Function.", 1 + 3)
end
end
just_lean.useEase = easings ~= nil
if easings then
easings.exposeEase = true
end
end
--#endregion
--#region 'Math Extras'
---@private
---@overload fun(v: number, a: number, b: number): number
local function clamp(v, a, b)
return min(max(v, a), b)
end
--#endregion
--#region 'Just-Lean'
---@class lean
lean = {}
lean.__index = lean
setmetatable(lean, just_lean)
lean.activeLeaning = {}
---@overload fun(self?: self, modelpart: ModelPart, minLean: Vector2, maxLean: Vector2, speed: number, interp: jl.validInterps|string, breathing: boolean, enabled: boolean): self
---@overload fun(self?: self, modelpart: ModelPart, minLean: table, maxLean: table, speed: number, interp: jl.validInterps|string, breathing: boolean, enabled: boolean): self
---@overload fun(self?: self, modelpart: ModelPart, minLean: Vector2, maxLean: table, speed: number, interp: jl.validInterps|string, breathing: boolean, enabled: boolean): self
---@overload fun(self?: self, modelpart: ModelPart, minLean: table, maxLean: Vector2, speed: number, interp: jl.validInterps|string, breathing: boolean, enabled: boolean): self
function lean.new(self, modelpart, minLean, maxLean, speed, interp, breathing, enabled)
local self = setmetatable({}, lean) --[[@as table]]
self.modelpart = modelpart
if type(minLean) == "table" then
self.minLean = vec(minLean.x or minLean[1], minLean.y or minLean[2]) or vectors.vec2()
else
self.minLean = minLean or vectors.vec2()
end
if type(maxLean) == "table" then
self.maxLean = vec(maxLean.x or maxLean[1], maxLean.y or maxLean[2]) or vectors.vec2()
else
self.maxLean = maxLean or vectors.vec2()
end
self.speed = speed
self.enabled = enabled
self.rot = vectors.vec3()
self._rot = vectors.vec3()
self.breathing = breathing
self.interp = interp
self.offset = vectors.vec3()
function self:reset()
self.offset:reset()
self.rot:reset()
return self
end
function self:disable(x)
if not x then
self.rot = vec(0, 0, 0)
self.modelpart:setOffsetRot()
end
self.enabled = false
return self
end
function self:enable()
self.enabled = true
return self
end
function self:toggle()
self.enabled = not self.enabled
end
self.tick = function(self)
self._rot:set(self.rot)
local rot = just_lean.baseRot:toRad()
local t = sin(((client.getSystemTime() / 1000) * 20) / 16.0)
local breathe = vec(
t * 2.0,
abs(t) / 2.0,
(abs(cos(t)) / 16.0)
)
local targetVel = (math.log((player:getVelocity().x_z:length()*20) + 1 - 0.21585) * 0.06486 * 19 + 1)
local lean_x = clamp(sin(rot.x / targetVel) * 45.5, self.minLean.x, self.maxLean.x) --[[@as number]]
local lean_y = clamp(sin(rot.y) * 45.5, self.minLean.y, self.maxLean.y) --[[@as number]]
local targetrot = not player:isCrouching() and
vec(lean_x, lean_y, lean_y * 0.075):add((vanilla_model.HEAD:getOffsetRot() or vec(0,0,0))) or vec(lean_x*0.2, lean_y*0.5, lean_y * 0.25):add((vanilla_model.HEAD:getOffsetRot() or vec(0,0,0)))
if self.breathing then
self.rot:set(tweenFn(self.rot, targetrot + breathe, self.speed or 0.3, self.interp or "linear"))
else
self.rot:set(tweenFn(self.rot, targetrot, self.speed or 0.3, self.interp or "linear"))
end
end
self.render = function(self, delta)
local fRot = lerp(self._rot, self.rot, delta)
self.modelpart:setOffsetRot(fRot)
end
table.insert(lean.activeLeaning, self)
return self
end
---@class head
head = {}
head.__index = head
setmetatable(head, just_lean)
head.activeHead = {}
---@param self head
---@param modelpart ModelPart
---@param speed number
---@param tilt number
---@param interp jl.validInterps
---@param strength table|Vector2|number?
---@param vanillaHead boolean
---@param metatable table
---@param enabled boolean
---@return head
function head.new(self, modelpart, speed, tilt, interp, strength, vanillaHead, metatable, enabled)
local self = setmetatable({}, head) --[[@as table]]
self.modelpart = modelpart
self.enabled = enabled or true
self.speed = speed or 0.3625
self.vanillaHead = vanillaHead or false
self.rot = vectors.vec3()
self._rot = vectors.vec3()
self.frot = vectors.vec3()
self.__metatable = metatable or false
self.id = #head.activeHead+1
if type(strength) == "table" then
self.strength = vec(strength.x or strength[1], strength.y or strength[2], 1)
elseif type(strength) == "number" then
self.strength = vec(strength, strength, 1)
else
self.strength = strength
end
self.tilt = (1 / (tilt or 4)) * (self.strength.y or self.strength[2] or 1)
self.interp = interp or "linear"
if not self.vanillaHead then
vanilla_model.HEAD:setRot(0,0,0)
end
function self:disable(x)
if not x then
self.rot = vec(0, 0, 0)
self.modelpart:setOffsetRot()
vanilla_model.HEAD:setRot()
end
self.enabled = false
return self
end
self.tick = function(self)
if not self.enabled then return end
local this = self.__metatable
local headRot = just_lean.baseRot
local final = headRot - vec(this._rot.x, this._rot.y, -this._rot.y / (self.tilt or 4))
local targetRot = (final+(vanilla_model.HEAD:getOffsetRot() or vec(0,0,0))) * self.strength
self._rot:set(self.rot)
self.rot:set(
tweenFn(self.rot,
targetRot, self.speed or 0.5,
self.interp or "linear")
)
end
self.render = function(self, delta)
self.frot = lerp(self._rot, self.rot, delta)
self.modelpart:setRot(self.frot)
end
table.insert(head.activeHead, self)
return self
end
---If this comment is still here that means you havent pushed an update.
---@alias influence.modes
---| "LEG_LEFT"
---| "LEG_LEFT_LOWER"
---| "LEG_RIGHT"
---| "LEG_RIGHT_LOWER"
---| "ARM_LEFT"
---| "ARM_RIGHT"
---@class influence
influence = {}
influence.__index = influence
setmetatable(influence, just_lean)
influence.activeInfluences = {}
---@param self influence
---@param modelpart ModelPart --Required.
---@param speed number
---@param interp jl.validInterps|string
---@param mode influence.modes|string
---@param strength table --Can also take a Vector3
---@param metatable table|nil
---@param enabled boolean
---@param constraints table|nil --Two Vector3s must be inside: {vec(x,y,z), vec(x,y,z)}, for now Exclusively used for the _LOWER modes
---@return influence
function influence.new(self, modelpart, speed, interp, mode, strength, metatable, enabled, constraints)
local self = setmetatable({}, influence) --[[@as table]]
self.modelpart = modelpart
self.speed = speed
self.interp = interp
self.enabled = enabled
self.__metatable = metatable or false
self.rot = vectors.vec3()
self._rot = self.rot
self.pos = vectors.vec3()
self._pos = self.pos
self.frot = vectors.vec3()
self.fpos = vectors.vec3()
self.mode = mode or "LEGS"
self.strength = vec(strength[1] or strength.x, strength[2] or strength.y, strength[3] or strength.z)
self.constraints = constraints or {vec(-360,-360,-360), vec(360,360,360)}
self.tick = function(self)
self._rot = self.rot
self._pos = self.pos
local pose = player:getPose()
local rot
if self.__metatable and self.__metatable.modelpart then
local animRot = self.__metatable.modelpart:getAnimRot() or vec(0,0,0)
rot = self.__metatable.rot - animRot
else
rot = just_lean.baseRot
end
local targetRot, targetPos = vectors.vec3(), vectors.vec3()
local isHoldingItem = player:getActiveItem().id ~= "minecraft:air"
local _strength = vec(strength[1] or strength.x, strength[2] or strength.y, strength[3] or strength.z)
if self.mode == "ARM_LEFT" or self.mode == "ARM_RIGHT" then
if isHoldingItem then
self.strength = vec(_strength.x > 0 and -_strength.x or -1, _strength.y > 0 and -_strength.y or -1, _strength.z > 0 and -_strength.z or -1)
else
self.strength = _strength
end
end
if self.mode == "LEG_LEFT" then
targetRot = vec((((-rot.x*0.5)+(rot.y))/14) * self.strength.x, ((rot.y/2)*self.strength.y), (pose ~= "STANDING" and -(rot.y * self.strength.z) or 0))
targetPos = vec((pose ~= "STANDING" and ((rot.y * self.strength.z) / 4) or 0), 0, (pose ~= "STANDING" and ((-rot.x + rot.y) / 60) or ((-(rot.x*1) + (rot.y*2)) / 40)))
elseif self.mode == "LEG_RIGHT" then
targetRot = vec(-(((rot.x*0.5)+(rot.y))/14) * self.strength.x, -((rot.y/2)*self.strength.y), (pose ~= "STANDING" and -(rot.y * self.strength.z) or 0))
targetPos = vec((pose ~= "STANDING" and ((rot.y * self.strength.z) / 4) or 0), 0, (pose ~= "STANDING" and -((rot.x + rot.y) / 60) or -(((rot.x*1) + (rot.y*2)) / 40)))
elseif self.mode == "ARM_LEFT" then
targetRot = rot * self.strength
elseif self.mode == "ARM_RIGHT" then
targetRot = rot * self.strength
elseif self.mode == "LEG_LEFT_LOWER" then
assert(#self.constraints > 1, "Expected 2 Values/Table Length of 2, got "..#self.constraints)
--targetPos
local sel_limit
targetRot = vec(
clamp((rot.y/40 + rot.x) * self.strength.x, self.constraints[1] and self.constraints[1].x, self.constraints[2] and self.constraints[2].x),
0,
0
)
elseif self.mode == "LEG_RIGHT_LOWER" then
assert(#self.constraints > 1, "Expected 2 Values/Table Length of 2, got "..#self.constraints)
targetRot = vec(
clamp((-rot.y/40 + rot.x) * self.strength.x, self.constraints[1] and self.constraints[1].x, self.constraints[2] and self.constraints[2].x),
0,
0
)
end
self.rot = tweenFn(self.rot, targetRot, self.speed or 0.5, self.interp or "linear")
self.pos = tweenFn(self.pos, targetPos, self.speed or 0.5, self.interp or "linear")
end
self.render = function(self, delta)
self.frot = lerp(self._rot, self.rot, delta)
self.fpos = lerp(self._pos, self.pos, delta)
self.modelpart:setOffsetRot(self.frot)
self.modelpart:setPos(self.fpos)
end
table.insert(influence.activeInfluences, self)
return self
end
--#endregion
--#region 'Update'
local hed = head.activeHead
local le = lean.activeLeaning
local influ = influence.activeInfluences
function just_lean:tick()
if not self.enabled then return self end
self.baseRot = (((vanilla_model.HEAD:getOriginRot()+180)%360)-180)
if #le < 1 then
if self.debug then
warn("No Parts Specified", 4)
end
return false
end
for id_h, v in pairs(hed) do
if v.enabled then
v:tick()
end
end
for _, k in pairs(le) do
if k.enabled then
k:tick()
end
end
for _, l in pairs(influ) do
if l.enabled then
l:tick()
end
end
end
just_lean.lean = lean
setmetatable(just_lean.lean, just_lean)
just_lean.head = head
setmetatable(just_lean.head, just_lean)
just_lean.influence = influence
setmetatable(just_lean.influence, just_lean)
function just_lean:render(delta)
if not self.enabled then return self end
if delta == 1 then return end
for _, v in pairs(hed) do
if v.enabled then
v:render(delta)
end
end
for _, k in pairs(le) do
if k.enabled then
k:render(delta)
end
end
for _, l in pairs(influ) do
if l.enabled then
l:render(delta)
end
end
end
if just_lean.allowAutoUpdates then
function events.tick()
just_lean:tick()
end
function events.render(d)
just_lean:render(d)
end
end
--#endregion
return just_lean