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Window.java
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528 lines (485 loc) · 18.3 KB
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package com.game.view;
import com.game.main.DirectEnum;
import com.game.main.WaveThread;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* 核心and窗口
*
* @author 洛玖
* @version 1.0
* @date 2018/07/25
*/
public class Window extends JFrame {
private static int score = 0; //分数
final Font[] fonts = {new Font("Helvetica Neue", Font.BOLD, 48)
, new Font("Helvetica Neue", Font.BOLD, 42)
, new Font("Helvetica Neue", Font.BOLD, 36)
, new Font("Helvetica Neue", Font.BOLD, 30)
, new Font("Helvetica Neue", Font.BOLD, 24)
};
private GameBoard gameBoard;
private JLabel ltitle;
private JLabel lsctip;
private JLabel lscore;
private JLabel lgatip;
public Window() {
this.setLayout(null);
}
public void initView() {
ltitle = new JLabel("2048", JLabel.CENTER);
ltitle.setFont(new Font("", Font.BOLD, 50));
ltitle.setForeground(new Color(0x776e65));
ltitle.setBounds(0, 0, 120, 60);
lsctip = new JLabel("SCORE", JLabel.CENTER);
lsctip.setFont(new Font("", Font.BOLD, 16));
lsctip.setForeground(new Color(0xeee4da));
lsctip.setOpaque(true);//只有设置为true背景色才生效
lsctip.setBackground(new Color(0xbbada0));
lsctip.setBounds(290, 5, 100, 25);
lscore = new JLabel("0", JLabel.CENTER);
lscore.setFont(new Font("Helvetica Neue", Font.BOLD, 22));
lscore.setForeground(Color.WHITE);
lscore.setOpaque(true);
lscore.setBackground(new Color(0xbbada0));
lscore.setBounds(290, 30, 100, 25);
lgatip = new JLabel("按方向键可以控制方块的移动,按ESC键可以重新开始游戏。", JLabel.LEFT);
lgatip.setFont(new Font("Helvetica Neue", Font.ITALIC, 13));
lgatip.setForeground(new Color(0x776e65));
lgatip.setBounds(10, 60, 390, 30);
//游戏面板组件
gameBoard = new GameBoard();
gameBoard.setPreferredSize(new Dimension(400, 400));
gameBoard.setBackground(new Color(0xbbada0));
gameBoard.setBounds(0, 100, 400, 400);
gameBoard.setFocusable(true);
//把组件加入窗体
this.add(ltitle);
this.add(lsctip);
this.add(lscore);
this.add(lgatip);
this.add(gameBoard);
}
class GameBoard extends JPanel implements KeyListener {
private static final int GAP_TILE = 16; //瓦片之间间隙
private static final int ARC_TILE = 16; //瓦片圆角弧度
private static final int SIZE_TILE = 80;//瓦片的大小
private static final int PAINT_NUM = 20;//移动的过程分成X段绘制
private Tile[][] tiles = new Tile[4][4];
private Color bgColor;
private boolean isOver;
private boolean isMove;
private boolean isMerge;
private boolean isAnimate;
public GameBoard() {
initGame();
bgColor = new Color(0xbbada0);
addKeyListener(this);
}
@Override
public void keyPressed(KeyEvent e) {
boolean moved = false;
switch (e.getKeyCode()) {
case KeyEvent.VK_ESCAPE:
initGame();
break;
case KeyEvent.VK_LEFT:
moved = moveLeft();
invokeAnimate();
checkGameOver(moved);
break;
case KeyEvent.VK_RIGHT:
moved = moveRight();
invokeAnimate();
checkGameOver(moved);
break;
case KeyEvent.VK_UP:
moved = moveUp();
invokeAnimate();
checkGameOver(moved);
break;
case KeyEvent.VK_DOWN:
moved = moveDown();
invokeAnimate();
checkGameOver(moved);
break;
}
repaint();
}
private void initGame() {
//初始化地图
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
tiles[i][j] = new Tile();
}
}
//生成两个瓦片
createTile();
createTile();
isOver = false;
isAnimate = true;
}
private void createTile() {
//获取当前空白的瓦片,并加入列表
List<Tile> list = getBlankTiles();
if (!list.isEmpty()) {
Random random = new Random();
int index = random.nextInt(list.size());
Tile tile = list.get(index);
//初始化新瓦片的值为2或4
tile.value = random.nextInt(100) > 50 ? 4 : 2;
}
}
/**
* 获取当前空白的瓦片,加入列表返回
*
* @return
*/
private List<Tile> getBlankTiles() {
List<Tile> list = new ArrayList<Tile>();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (tiles[i][j].value == 0) {
list.add(tiles[i][j]);
}
}
}
return list;
}
private void checkGameOver(boolean moved) {
lscore.setText(score + "");
if (!getBlankTiles().isEmpty()) {
return;
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
//判断是否存在可合并的两个瓦片
if (tiles[i][j].value == tiles[i][j + 1].value || tiles[i][j].value == tiles[i + 1][j].value) {
isOver = false;
return;
}
}
}
isOver = true;
}
private boolean moveLeft() {
isMove = false;
for (int i = 0; i < 4; i++) {
for (int j = 1; j < 4; j++) {
int k = j;
//当前移动瓦片不能到达边界,不能为空白瓦片,前方瓦片不能是合成瓦片
while (k > 0 && tiles[i][k].value != 0 && !tiles[i][k - 1].ismerge) {
if (tiles[i][k - 1].value == 0) {
doMove(tiles[i][k], tiles[i][k - 1], DirectEnum.LEFT);
} else if (tiles[i][k - 1].value == tiles[i][k].value) {
doMerge(tiles[i][k], tiles[i][k - 1], DirectEnum.LEFT);
break;
} else {
break;
}
k--;
}
}
}
return isMove;
}
private boolean moveRight() {
isMove = false;
for (int i = 0; i < 4; i++) {
for (int j = 2; j > -1; j--) {
int k = j;
//当前移动瓦片不能到达边界,不能为空白瓦片,前方瓦片不能是合成瓦片
while (k < 3 && tiles[i][k].value != 0 && !tiles[i][k + 1].ismerge) {
if (tiles[i][k + 1].value == 0) {
doMove(tiles[i][k], tiles[i][k + 1], DirectEnum.RIGHT);
} else if (tiles[i][k + 1].value == tiles[i][k].value) {
doMerge(tiles[i][k], tiles[i][k + 1], DirectEnum.RIGHT);
break;
} else {
break;
}
k++;
}
}
}
return isMove;
}
private boolean moveUp() {
isMove = false;
for (int j = 0; j < 4; j++) {
for (int i = 1; i < 4; i++) {
int k = i;
//当前移动瓦片不能到达边界,不能为空白瓦片,前方瓦片不能是合成瓦片
while (k > 0 && tiles[k][j].value != 0 && !tiles[k - 1][j].ismerge) {
if (tiles[k - 1][j].value == 0) {
doMove(tiles[k][j], tiles[k - 1][j], DirectEnum.UP);
} else if (tiles[k - 1][j].value == tiles[k][j].value) {
doMerge(tiles[k][j], tiles[k - 1][j], DirectEnum.UP);
break;
} else {
break;
}
k--;
}
}
}
return isMove;
}
private boolean moveDown() {
isMove = false;
for (int j = 0; j < 4; j++) {
for (int i = 2; i > -1; i--) {
int k = i;
//当前移动瓦片不能到达边界,不能为空白瓦片,前方瓦片不能是合成瓦片
while (k < 3 && tiles[k][j].value != 0 && !tiles[k + 1][j].ismerge) {
if (tiles[k + 1][j].value == 0) {
doMove(tiles[k][j], tiles[k + 1][j], DirectEnum.DOWN);
} else if (tiles[k + 1][j].value == tiles[k][j].value) {
doMerge(tiles[k][j], tiles[k + 1][j], DirectEnum.DOWN);
break;
} else {
break;
}
k++;
}
}
}
return isMove;
}
private void doMove(Tile src, Tile dst, DirectEnum directEnum) {
dst.swap(src);
dst.step++;
dst.directEnum = directEnum;
src.clear();
isMove = true;
}
private void doMerge(Tile src, Tile dst, DirectEnum directEnum) {
dst.value = dst.value << 1;
dst.ismerge = true;
dst.step++;
dst.directEnum = directEnum;
src.clear();
score += dst.value;
isMove = true;
isMerge = true;
}
/**
* 绘制动画效果
*/
private void invokeAnimate() {
if (isMerge) {
new WaveThread("merge.wav").start();
moveAnimate();
mergeAnimate();
} else if (isMove) {
new WaveThread("move.wav").start();
moveAnimate();
}
if (isMerge || isMove) {
createTile();
isMerge = false;
isMove = false;
}
}
private void mergeAnimate() {
isAnimate = false;
Graphics gg = getGraphics();
Image image = this.createImage(getWidth(), getHeight());
Graphics g = image.getGraphics();
g.setColor(bgColor);
g.fillRect(0, 0, getWidth(), getHeight());
int k = -3; //使下面的ex从0开始
while (k < 4) {
int ex = 9 - k ^ 2; //抛物线公式
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (!tiles[i][j].ismerge) {
drawTile(g, i, j, 0, 0, 0);
} else {
drawTile(g, i, j, 0, 0, ex);
}
}
}
gg.drawImage(image, 0, 0, null);
k++;
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
tiles[i][j].ismerge = false;
}
}
isAnimate = true;
}
private void moveAnimate() {
isAnimate = false;
Graphics gg = getGraphics();
Image image = this.createImage(getWidth(), getHeight());
Graphics g = image.getGraphics();
g.setColor(bgColor);
g.fillRect(0, 0, getWidth(), getHeight());
int k = 0; //
while (k < PAINT_NUM) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int step = (GAP_TILE + SIZE_TILE) * tiles[i][j].step / PAINT_NUM;
switch (tiles[i][j].directEnum) {
case LEFT:
drawTile(g, i, j, (PAINT_NUM - k) * step, 0, 0);
break;
case RIGHT:
drawTile(g, i, j, (k - PAINT_NUM) * step, 0, 0);
break;
case UP:
drawTile(g, i, j, 0, (PAINT_NUM - k) * step, 0);
break;
case DOWN:
drawTile(g, i, j, 0, (k - PAINT_NUM) * step, 0);
break;
case NONE:
drawTile(g, i, j, 0, 0, 0);
break;
}
}
}
gg.drawImage(image, 0, 0, null);
k++;
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
tiles[i][j].step = 0;
tiles[i][j].directEnum = DirectEnum.NONE;
}
}
isAnimate = true;
}
@Override
public void paint(Graphics g) {
super.paint(g);
if (isAnimate) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
drawTile(g, i, j, 0, 0, 0);
}
}
}
if (isOver) {
g.setColor(new Color(255, 255, 255, 180));
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(new Color(0x3d79ca));
g.setFont(fonts[0]);
FontMetrics fms = getFontMetrics(fonts[0]);
String value = "Game Over";
g.drawString(value, (getWidth() - fms.stringWidth(value)) / 2, getHeight() / 2);
}
}
private void drawTile(Graphics gg, int i, int j, int mx, int my, int ex) {
Graphics2D g = (Graphics2D) gg;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_NORMALIZE);
Tile tile = tiles[i][j];
//绘制瓦片背景
g.setColor(tile.getBackground());
//注意:横坐标用j计算,纵坐标用i计算
g.fillRoundRect(GAP_TILE + (GAP_TILE + SIZE_TILE) * j + mx - ex,
GAP_TILE + (GAP_TILE + SIZE_TILE) * i + my - ex,
SIZE_TILE + ex * 2, SIZE_TILE + ex * 2, ARC_TILE, ARC_TILE);
//绘制瓦片文字
g.setColor(tile.getForeground());
Font font = tile.getTileFont();
g.setFont(font);
FontMetrics fms = getFontMetrics(font);
String value = String.valueOf(tile.value);
//注意:横坐标用j计算,纵坐标用i计算
g.drawString(value, GAP_TILE + (GAP_TILE + SIZE_TILE) * j
+ (SIZE_TILE - fms.stringWidth(value)) / 2 + mx - ex
, GAP_TILE + (GAP_TILE + SIZE_TILE) * i
+ (SIZE_TILE - fms.getAscent() - fms.getDescent()) / 2 + my - ex
+ fms.getAscent());
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
class Tile {
public int step; //移动的步数
public int value;//显示的数字
public DirectEnum directEnum;//移动的方向
public boolean ismerge;//是否是合并的
public Tile() {
clear();
}
public void clear() {
step = 0;
value = 0;
ismerge = false;
directEnum = DirectEnum.NONE;
}
public void swap(Tile tile) {
this.step = tile.step;
this.value = tile.value;
this.ismerge = tile.ismerge;
this.directEnum = tile.directEnum;
}
public Color getForeground() {
switch (value) {
case 0:
return new Color(0xcdc1b4);
case 2:
case 4:
return new Color(0x776e65);
default:
return new Color(0xf9f6f2);
}
}
public Color getBackground() {
switch (value) {
case 0:
return new Color(0xcdc1b4);
case 2:
return new Color(0xeee4da);
case 4:
return new Color(0xede0c8);
case 8:
return new Color(0xf2b179);
case 16:
return new Color(0xf59563);
case 32:
return new Color(0xf67c5f);
case 64:
return new Color(0xf65e3b);
case 128:
return new Color(0xedcf72);
case 256:
return new Color(0xedcc61);
case 512:
return new Color(0xedc850);
case 1024:
return new Color(0xedc53f);
case 2048:
return new Color(0xedc22e);
case 4096:
return new Color(0x65da92);
case 8192:
return new Color(0x5abc65);
case 16384:
return new Color(0x248c51);
default:
return new Color(0x248c51);
}
}
public Font getTileFont() {
int index = value < 100 ? 1 : value < 1000 ? 2 : value < 10000 ? 3 : 4;
return fonts[index];
}
}
}