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schema.graphqls
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346 lines (291 loc) · 5.67 KB
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type Query {
employee(id: Int!): Employee
employeeAsList(id: Int!): [Employee]
employees: [Employee]
products: [Products!]!
teammates(team: Department!): [Employee!]!
firstEmployee: Employee!
"""
This is a GraphQL query that retrieves a list of employees.
"""
findEmployees(criteria: SearchInput): [Employee!]!
}
scalar Upload
type Mutation {
updateEmployeeTag(id: Int!, tag: String!): Employee
singleUpload(file: Upload!): Boolean!
singleUploadWithInput(arg: FileUpload!): Boolean!
multipleUpload(files: [Upload!]!): Boolean!
"""
This mutation updates the availability status of an employee in the system.
"""
updateAvailability(employeeID: Int!, isAvailable: Boolean!): Employee!
"""
This mutation update the mood of an employee.
"""
updateMood(employeeID: Int!, mood: Mood!): Employee!
}
input FileUpload {
nested: DeeplyNestedFileUpload
nestedList: [Upload!]
}
input DeeplyNestedFileUpload {
file: Upload!
}
type Subscription {
"""
`currentTime` will return a stream of `Time` objects.
"""
currentTime: Time!
countEmp(max: Int!, intervalMilliseconds: Int!): Int!
countEmp2(max: Int!, intervalMilliseconds: Int!): Int!
countFor(count: Int!): Int!
countHob(max: Int!, intervalMilliseconds: Int!): Int!
}
enum Department {
ENGINEERING
MARKETING
OPERATIONS
}
interface RoleType {
departments: [Department!]!
title: [String!]!
employees: [Employee!]!
}
enum EngineerType {
BACKEND
FRONTEND
FULLSTACK
}
interface Identifiable {
id: Int!
}
enum OperationType {
FINANCE
HUMAN_RESOURCES
}
type Details {
forename: String!
location: Country!
surname: String!
pastLocations: [City!]!
middlename: String @deprecated
hasChildren: Boolean!
maritalStatus: MaritalStatus
nationality: Nationality!
pets: [Pet]
}
type City {
type: String!
name: String!
country: Country
}
type Country {
key: CountryKey!
}
type CountryKey {
name: String!
}
enum Mood {
HAPPY
SAD
}
type ErrorWrapper {
okField: String
errorField: String
}
type Time {
unixTime: Int!
timeStamp: String!
}
union Products = Consultancy | Cosmo | SDK
interface IProduct {
upc: ID!
engineers: [Employee!]!
}
type Consultancy {
upc: ID!
lead: Employee!
isLeadAvailable: Boolean
}
enum Class {
FISH
MAMMAL
REPTILE
}
enum Gender {
FEMALE
MALE
UNKNOWN
}
interface Animal {
class: Class!
gender: Gender!
}
enum CatType {
HOME
STREET
}
enum DogBreed {
GOLDEN_RETRIEVER
POODLE
ROTTWEILER
YORKSHIRE_TERRIER
}
enum MaritalStatus {
ENGAGED
MARRIED
}
enum Nationality {
AMERICAN
DUTCH
ENGLISH
GERMAN
INDIAN
SPANISH
UKRAINIAN
}
"""
Allows to filter employees by their details.
"""
input SearchInput {
hasPets: Boolean
nationality: Nationality
nested: NestedSearchInput
}
input NestedSearchInput {
maritalStatus: MaritalStatus
hasChildren: Boolean
}
enum ExerciseType {
CALISTHENICS
HIKING
SPORT
STRENGTH_TRAINING
}
interface Experience {
yearsOfExperience: Float!
}
enum GameGenre {
ADVENTURE
BOARD
FPS
CARD
RPG
ROGUELITE
SIMULATION
STRATEGY
}
enum ProgrammingLanguage {
CSHARP
GO
RUST
TYPESCRIPT
}
interface Hobby {
employees: [Employee!]!
}
type Engineer implements RoleType {
departments: [Department!]!
title: [String!]!
employees: [Employee!]!
engineerType: EngineerType!
}
type Marketer implements RoleType {
departments: [Department!]!
title: [String!]!
employees: [Employee!]!
}
type Operator implements RoleType {
departments: [Department!]!
title: [String!]!
employees: [Employee!]!
operatorType: [OperationType!]!
}
type Employee implements Identifiable {
details: Details
id: Int!
tag: String!
role: RoleType!
notes: String
updatedAt: String!
startDate: String!
currentMood: Mood!
derivedMood: Mood!
isAvailable: Boolean!
rootFieldThrowsError: String
rootFieldErrorWrapper: ErrorWrapper
hobbies: [Hobby!]
}
type Cosmo implements IProduct {
upc: ID!
engineers: [Employee!]!
lead: Employee!
}
type SDK implements IProduct {
upc: ID!
engineers: [Employee!]!
owner: Employee!
unicode: String!
clientLanguages: [ProgrammingLanguage!]!
}
interface Pet implements Animal {
class: Class!
gender: Gender!
name: String!
}
type Alligator implements Pet & Animal {
class: Class!
dangerous: String!
gender: Gender!
name: String!
}
type Cat implements Pet & Animal {
class: Class!
gender: Gender!
name: String!
type: CatType!
}
type Dog implements Pet & Animal {
breed: DogBreed!
class: Class!
gender: Gender!
name: String!
}
type Mouse implements Pet & Animal {
class: Class!
gender: Gender!
name: String!
}
type Pony implements Pet & Animal {
class: Class!
gender: Gender!
name: String!
}
type Exercise implements Hobby {
employees: [Employee!]!
category: ExerciseType!
}
type Flying implements Experience & Hobby {
employees: [Employee!]!
planeModels: [String!]!
yearsOfExperience: Float!
}
type Gaming implements Experience & Hobby {
employees: [Employee!]!
genres: [GameGenre!]!
name: String!
yearsOfExperience: Float!
}
type Other implements Hobby {
employees: [Employee!]!
name: String!
}
type Programming implements Hobby {
employees: [Employee!]!
languages: [ProgrammingLanguage!]!
}
type Travelling implements Hobby {
employees: [Employee!]!
countriesLived: [Country!]!
}