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[task] Test New Targeting System #56

Description

@francy51

We need a @Playtester to run the new Targeting System through a solid playtest session. It was just uploaded to the git

SETUP PROCESS:
(folder=OpenMMO/_WIP/TargetingSystem/)
1-Add a Targetable component to objects in the scene that you want to be able to target.
2-Add a Targeting System component to your player prefab.
3-Configure the components as desired. (Autotarget is recommended)
4-Drop the TARGET UI prefab into your Scene.

TO TEST:
-Check if targeting works through walls.
-Make sure that the autotarget feature is working properly.
-Make sure targeting range is 3 dimensional. (Items overhead should be targetable, but not beyond the allowed range.)
-Make sure Target UI shows when targets are in range and hides when targets are not in range (or not in front if using RaycastTargeting).

Report your results in #testing-reports
Anyone on the @Team is welcome to take on this task, multiple testers is ideal.

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